Post by askhati on Dec 9, 2012 5:59:32 GMT -5
Just thought I would share the medic rules that we are using down here in SA, not sure how it compares with the international norm. Comments and feedback is more than welcome.
(repost from original post on different forum)
After watching some 'Band of Brothers' again recently, along with some scenes from 'Saving Private Ryan', I realized that real-life battlefield medicine/triage/treatment is far more complex - and time-consuming - than any airsoft system currently in use. The suggested new system retains the element of 'put hand into medic bag to pick diagnosis', but with one simple added elements:
1) The Bleeding player must indicate where they were shot BEFORE treatment starts.
Instead of coloured tags on a wire ring/bracelet, the diagnosis kit will now consist of printed cards that are attached to the ring/bracelet of the diagnosis kit. Each card will list the possible hit locations - Helmet, Head, Chest, Arms, Stomach, Legs, Hands - as well as what treatment will be required if the Bleeding player was hit in the indicated area.
There will be ten cards in total, each representing a set of possible diagnosis outcomes for the different hit locations. This will be based on the tables given below:
Each card, when compiled, will have a number printed at the top, to give the corresponding treatment for that number being chosen on the tables above.
The medical supplies, which currently consist of White Bandages and Rubber Tourniquets, will then be replaced by the following selection:
Instead of being tied into knots to fix them in place, each Small/Medium/Large Bandage will be issued with a large safety pin already stuck to each end; when the bandage is used, it will then be pinned down with the safety pin, thus removing those pesky situations where the bandage either slips loose, or is tied down so tightly that it actually impedes blood-flow/articulation of an elbow/knee.
The Bandage Pad will consist of a small cotton-filled 'cushion' of about 10x10x2cm, which will be inserted underneath the bandages where needed, and pinned in place with a safety pin attaching it to the bandage. These pads would be placed over the entrance and exit wound of the hit, ostensibly to staunch the heavy bleeding. As can be seen from the tables above, they will only be required for medium- to heavy wounds.
The Rubber Tourniquet will continue in its current form, pending replacement with actual rubber strips. These will be fixed in place around limbs to fix heavy wounds.
The Fluid Drain will be used on the Chest and Stomach to fix heavy wounds, and represents an emergency outlet being inserted into the lungs/gut to drain away fluid build-ups and/or internal bleeding. The Drain will consist of about 30cm of tubing, with a crocodile clamp at each end; when bandaging the patient, the medic will fix these clamps underneath the bandage, with the clamps out of sight, but in such a manner that the loop of the drain is still visible (imagine a watch chain running in a loop from its anchoring point to the pocket that it is stored in). If you see a player with this installed, you know that he has received a grievous wound.
Lastly, a player may only receive one wound per location. If a player has already been treated for a Chest wound (with the bandages still in place), and they receive another Chest wound, they cannot be treated by a medic. This means that the player will be forced to bleed for 10 minutes even if a medic can get to them, and then only - once they have bled to death - will they be allowed to get up and walk back to their respawn point. On the other hand, if your first wound is to the Chest, and the second wound is to the Stomach, you can still be treated for the Stomch wound. For purposes of definition, the Chest area is from the sternum up (wherever bones/ribs can be felt), and including both shoulders; the Stomach is everything under the sternum (none of the rib bones). Each arm and leg also counts as a separate location: if the first wound is to your left Arm, and the second is to your right arm, the second can be treated - but if the second hit is to the same arm, it cannot be treated; the same counts for legs.
To recap, I will walk through the following example:
- Bleeding player is approached by medic
- Bleeding player indicates that he was shot on his Chest, before picking a diagnosis card off the diagnosis kit
- Once the card has been selected (without the Bleeding player seeing what he has picked), the medic will look on the card to find out what the treatment is for a Chest wound
- In this specific case, a Chest wound requires a Large Bandage and two Bandage Pads; as before, if the medic does not have the correct supplies, the Bleeding player cannot be treated
- Assuming the medic has the correct supplies, he will now begin treatment
1) The Large bandage will be wrapped from collarbone to the opposite armpit, underneath the arm, and returned across the back (over the shoulder) to the starting point of the collarbone; this creates a sling-like effect, and minimizes the distance that the bandage needs to cover
2) The two Bandage Pads will now be inserted underneath the bandage (so between it and the uniform), and spaced in such a way that one pad is over the entry wound, the other over the projected exit wound; each pad will be pinned to the bandage with the safety pin attached to it (this should prevent them falling out and/or getting lost).
- Once the treatment has been finished, the Bleeding player is now considered back in the game
A pic of the diagnosis cards below, pending their attachment to the diagnosis kit 'bangle'.
(repost from original post on different forum)
After watching some 'Band of Brothers' again recently, along with some scenes from 'Saving Private Ryan', I realized that real-life battlefield medicine/triage/treatment is far more complex - and time-consuming - than any airsoft system currently in use. The suggested new system retains the element of 'put hand into medic bag to pick diagnosis', but with one simple added elements:
1) The Bleeding player must indicate where they were shot BEFORE treatment starts.
Instead of coloured tags on a wire ring/bracelet, the diagnosis kit will now consist of printed cards that are attached to the ring/bracelet of the diagnosis kit. Each card will list the possible hit locations - Helmet, Head, Chest, Arms, Stomach, Legs, Hands - as well as what treatment will be required if the Bleeding player was hit in the indicated area.
There will be ten cards in total, each representing a set of possible diagnosis outcomes for the different hit locations. This will be based on the tables given below:
A) Helmet
01-08) Helmet Hit
09-10) KIA
B) Head
01-03) Medium Bandage
04-07) Medium Bandage + 2x Bandage Pads
08-10) KIA
C) Chest
01-03) Medium Bandage
04-08) Large Bandage + 2x Bandage Pads
09-10) Large Bandage + 2x Bandage Pads + Fluid Drain
D) Stomach
01-04) Medium Bandage
05-09) Large Bandage + 2x Bandage Pads
10-10) Large Bandage + 2x Bandage Pads + Fluid Drain
E) Legs
01-04) Medium Bandage
05-07) Medium Bandage + Bandage Pad
08-10) Medium Bandage + Bandage Pad + Rubber Tourniquet
F) Arms
01-06) Medium Bandage
07-08) Medium Bandage + Bandage Pad
09-10) Medium Bandage + Bandage Pad + Rubber Tourniquet
G) Hands
01-06) Small Bandage
07-09) Medium Bandage
10-10) Medium Bandage + Bandage Pad
Each card, when compiled, will have a number printed at the top, to give the corresponding treatment for that number being chosen on the tables above.
The medical supplies, which currently consist of White Bandages and Rubber Tourniquets, will then be replaced by the following selection:
A) Small Bandage
- 50cm long, 10cm wide
B) Medium Bandage
- 100cm long, 10cm wide
C) Large Bandage
- 100cm long, 20cm wide
D) Bandage Pad
- attached to bandage via safety pin (included on pad)
- used to staunch arterial wounds on chest, stomach
E) Rubber Tourniquet
- length of flat, stretchable rubber; has eyelets and chain/hooks for attachment
- used to staunch arterial wounds on arms, legs
F) Fluid Drain
- 30cm of rubber tubing; has toggle with clamp at either ends
- used to fix organ damage on chest, stomach
Instead of being tied into knots to fix them in place, each Small/Medium/Large Bandage will be issued with a large safety pin already stuck to each end; when the bandage is used, it will then be pinned down with the safety pin, thus removing those pesky situations where the bandage either slips loose, or is tied down so tightly that it actually impedes blood-flow/articulation of an elbow/knee.
The Bandage Pad will consist of a small cotton-filled 'cushion' of about 10x10x2cm, which will be inserted underneath the bandages where needed, and pinned in place with a safety pin attaching it to the bandage. These pads would be placed over the entrance and exit wound of the hit, ostensibly to staunch the heavy bleeding. As can be seen from the tables above, they will only be required for medium- to heavy wounds.
The Rubber Tourniquet will continue in its current form, pending replacement with actual rubber strips. These will be fixed in place around limbs to fix heavy wounds.
The Fluid Drain will be used on the Chest and Stomach to fix heavy wounds, and represents an emergency outlet being inserted into the lungs/gut to drain away fluid build-ups and/or internal bleeding. The Drain will consist of about 30cm of tubing, with a crocodile clamp at each end; when bandaging the patient, the medic will fix these clamps underneath the bandage, with the clamps out of sight, but in such a manner that the loop of the drain is still visible (imagine a watch chain running in a loop from its anchoring point to the pocket that it is stored in). If you see a player with this installed, you know that he has received a grievous wound.
Lastly, a player may only receive one wound per location. If a player has already been treated for a Chest wound (with the bandages still in place), and they receive another Chest wound, they cannot be treated by a medic. This means that the player will be forced to bleed for 10 minutes even if a medic can get to them, and then only - once they have bled to death - will they be allowed to get up and walk back to their respawn point. On the other hand, if your first wound is to the Chest, and the second wound is to the Stomach, you can still be treated for the Stomch wound. For purposes of definition, the Chest area is from the sternum up (wherever bones/ribs can be felt), and including both shoulders; the Stomach is everything under the sternum (none of the rib bones). Each arm and leg also counts as a separate location: if the first wound is to your left Arm, and the second is to your right arm, the second can be treated - but if the second hit is to the same arm, it cannot be treated; the same counts for legs.
To recap, I will walk through the following example:
- Bleeding player is approached by medic
- Bleeding player indicates that he was shot on his Chest, before picking a diagnosis card off the diagnosis kit
- Once the card has been selected (without the Bleeding player seeing what he has picked), the medic will look on the card to find out what the treatment is for a Chest wound
- In this specific case, a Chest wound requires a Large Bandage and two Bandage Pads; as before, if the medic does not have the correct supplies, the Bleeding player cannot be treated
- Assuming the medic has the correct supplies, he will now begin treatment
1) The Large bandage will be wrapped from collarbone to the opposite armpit, underneath the arm, and returned across the back (over the shoulder) to the starting point of the collarbone; this creates a sling-like effect, and minimizes the distance that the bandage needs to cover
2) The two Bandage Pads will now be inserted underneath the bandage (so between it and the uniform), and spaced in such a way that one pad is over the entry wound, the other over the projected exit wound; each pad will be pinned to the bandage with the safety pin attached to it (this should prevent them falling out and/or getting lost).
- Once the treatment has been finished, the Bleeding player is now considered back in the game
A pic of the diagnosis cards below, pending their attachment to the diagnosis kit 'bangle'.