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Post by brownien on Jan 3, 2013 15:29:48 GMT -5
I can't for the life of me remember where I saw it, but I saw several photos of Airborne WW2 reenactors at a tactical that were "para dropped" by a long zipline mounted from a tower at the top of a hill. I thought this would be an awesome tool for inserting airborne apart from the main force for a more realistic start! Why not just the airborne guys? Wouldn't want to leave the glider guys 'hanging'! ;D Could make a glider-like gondola that slid on a zipline with the speed controlled by a brake in the pilot's seat. Just a thought, as the cost of implementing all of this would be quite pricey! maybe worthwhile if there was a BIIIIG week long ww2 airsoft game with a huge playing field!
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HornetWSO
Private 1st Class
"We may not have a history, but we have a rendezvous with destiny!"
Posts: 551
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Post by HornetWSO on Jan 3, 2013 18:53:18 GMT -5
Definitely an undertaking, but would really be a nice touch!
Safety is the big concern though. . .
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Post by volkssturm on Jan 3, 2013 19:41:48 GMT -5
Did a Market Garden game some years back where the airborne jumped from the back of a slow moving truck. The bed was completely covered so we couldn't see anything until we went out. Darned if the Germans weren't surrounding the entire drop zone.
The zipline would be a neat idea if you had actual parachute harnesses. The only problem (besides setting up the infrastructure) would be that everyone would be landing in the same spot.
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Deleted
Deleted Member
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Post by Deleted on Jan 3, 2013 22:05:02 GMT -5
not to steal 2nd bats thunder but the Jump to Destiny events featured a panel truck with a painted and invasion striped C47 facade on the back door complete with 'jump door' red/green lights two row seats, and 'link up' rig down the center. to top it off a large amplifier through which a pre done soundtrack of the plane starting up, taking off, fighter escort peeling away, and then flak exploding could all be heard. Add the darkness of midnight to the drop and it was pretty spectacular.
I was the last British Pathfinder out the door and it was a lonely, vomitous, exhilarating ride to the 'drop zone'. Its 'suspension of disbelief' was nearly total.
Its textbook for how to handle a jump .
TG
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Post by brownien on Jan 3, 2013 22:58:12 GMT -5
All great methods also! I was just thinking that due to the scale of the zipline needed, this would need to be a massive playing area. Possibly if the field was dedicated to WW2 airsoft predominantly, this would be possible, but the player base would need to be that of most modern airsoft groups, to make it worthwhile financially. Although I do like the Jump to Destiny method! Sounds immersive! ;D
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Jan 8, 2013 2:54:34 GMT -5
The Jump to Destiny set up worked remarkably well and was great fun. The first day of the event included tactical training, jump school and a full mission brief and rehearsal for the "night of nights" everyone was awakened at 1:00 AM and took turns with their sticks loading into the "aircraft" for insertion. The "pilots" were in proper impressions and the jump master on board gave the jump commands and proper hand signals. The troopers repeated each command authentically. "STAND UP". "HOOK UP". CHECK EQUIPMENT". STAND IN THE DOOR". Go, GO Go, we dropped them all over the area. Some where they were meant to be dropped and most off target. Pathfinders with guiding lights rallied the forces and once assembed they moved their rally points to conduct their missions. In the darkness Germans were patrolling along with partisans and a wide assortment of objectives. When killed the troops went to the main road and once three or more were gathered the aircraft picked them up and repeated the insertion process. It makes for a long night and an exhastive morning but it is awesome.
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Post by CharleyNovember on Jan 8, 2013 15:35:25 GMT -5
I can only offer glowing reviews of the Jump to Destiny method it was absolutely awesome.
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Jan 10, 2013 1:33:40 GMT -5
We still have the fuselage section Schmitty fabricated and the rigging, ready lights and awesome sound effects tape. We definitely need to do Jump to Destiny again. We found a location that is closer in to Seattle and perfectly suited to the event. More woods, great road net and numerous large open areas. It nearly borders Ft Lewis so artillery and lots of aircraft and distant small arms fire are commonplace.
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