Dracul
Master sergeant
Posts: 1,341
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Post by Dracul on Jun 1, 2015 21:03:29 GMT -5
The latest event at Ground Zero Airsoft (GZA) prompted me to this after a small think tank between some of us after observing and witnessing occurrences. There was confusion, and because we didn't get briefed by the field itself, it only added to it. Not saying the field was wrong, but I think its about time that we have our set of rules for official WW2AA events. To prevent this from happening and getting to see eye to eye to each field an event might take place at. Also, and for future event pages, we won't need to clog the first post with a basic rule section. Instead just say "See Gameplay Rules thread" or something.
I know this might sound silly to some, because we follow the basic airsoft rules that been around for awhile. 10-15 foot kill radius for grenades, safety kills, etc etc. GZA made us realize that fields can potentially have completely different rules. Different FPS restrictions, different safety kill rules, only small SMGs and handguns can clear out rooms/buildings, can only use certain type of "ordinance", etc etc
This way, once we have a set of rules set in stone, we can use these at events, and will guide us with the selection of the fields we might play at. This will give us the opportunity to talk with whoever field owner before hand to discuss the rules, to see if there is any differences in the rules, and to see there are compromises that can be made on both ends, and whether or not its worth it to even try to deal with a field.
I also think a discussion for the official medic and respawn rules should be done here, too.
I will update this first post, with the rules, when we have that rule set good to go.
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Post by insterburger on Jun 1, 2015 22:20:06 GMT -5
I think rather than a "set in stone" set of rules, we simply need to have a checklist of potential rules issues that could lead to confusion or negatively effect play, and then have reasonable protocols on what we are comfortable giving ground on and what we are not. There are just too many moving parts with different fields and different ways of doing things to try to codify the rules too much. Protocols with a clear picture of what needs to be discussed BEFORE gameplay is the way to go, at least that's my take.
As far as medic and respawn rules, those can be extremely variable based on the event, the relative force size, etc. Another thing to work out in the field (though also have an idea of good options to work from).
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Jun 2, 2015 10:59:52 GMT -5
Fields often have insurance compliance requirements that must be met. And these can often be quite specific and for our purposes seem quite draconian. Full face masks for minors, Full autos below 378 FPS with .20 gram for instance. Allowing pyro or non bio BBs are also some examples. I do see an entirely unofficial movement toward some gameplay rules that are becomng increasingly popular for Mil Sim events and WW2 games specifically. The prevalence of low cap magazines and ammo restrictions. A FPS restriction at 400 FPS or lower for all but bolt action rifle with all types limited to 550. A 75 foot restriction for designated sniper guns (Over 400 FPS) A ten foot or sometimes 20 foot kill free zone. No blind firing. Call your own hits, theatrical deaths. The usual dead men don't talk stuff.
The main focus for WW2 events have uniform and equipment standards and like the gameplay rules these vary greatly from event to event. When a field has CQB or bunkers engagement rules such as GZA change to keep things safe. I do think a discussion about standardization at some point is worthwhile and in the long run I for one would love to see standardization that factored in the actual trade offs for assorted weapons. I have long said that sub machineguns should not have as much FPS capability as weapons firing rifle ammunition.
Given that we are just recently at a point where there are reasonable choices available for ww2 weapons and our numbers are so small such restrictions are a bit premature but would add a demension of authenticity and improved gameplay.
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Post by huxy on Jun 2, 2015 16:09:48 GMT -5
Having a certain set of "official" rules is sure a good idea. But it should be more of a template than "set in stone" as mentioned.
In Norway, we use the standard set of rules from the Norwegian Airsoft Associaton. We modify them to fit our needs.
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Jerry-ADK
Private 1st Class
Unteroffizier, Heeresgruppe Nord-Ost
Posts: 418
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Post by Jerry-ADK on Jun 21, 2015 10:07:19 GMT -5
Having a certain set of "official" rules is sure a good idea. But it should be more of a template than "set in stone" as mentioned. In Norway, we use the standard set of rules from the Norwegian Airsoft Associaton. We modify them to fit our needs. I agree that a WW2Airsoft guide for rules would be useful. But as mentioned earlier, not set in stone. Rules need to fit the size of the group and the area where the game is played. Flexibility is key. And rules may change after each skirmish. That has been my expieirience at some of the games I have been at. Rules changed to suit the numbers we had through out the day.
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Dracul
Master sergeant
Posts: 1,341
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Post by Dracul on Jun 22, 2015 21:49:13 GMT -5
Hmm... I think we need to have a baseline set of rules, and while being flexible on some, we need to be strict on others.
For example, we can be flexible about FPS levels, maybe "sniper" engagement distances, respawn/medic rules. But I think we need to be strict about soft killing/surrender/dead to rights rules and what type of grenades count and kill radii. It sucks that some fields do the whole "only Thunder B grenades count for kills" thing, it makes our homemade stick grenades and our kiddie "click click click, boom" pineapples completely pointless... We aren't at a time in WWII airsofting yet where pineapples and stick grenades that make a physical boom are commonplace and cheap.
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