Schwartzwald
Private
Cast In The Name Of God, Ye Not Guilty
Posts: 11
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Post by Schwartzwald on Oct 14, 2007 0:51:16 GMT -5
I was wondering, does anyone have any good hints on how to snipe against slow advancing enemies?
I've had a couple complaints with team members of how our field, due to the height of the grass/weeds and trees, may have been the reason they are having a hard time sniping. I'm not quite an expert on sniping, since that really isn't my thing.
All input will be great.
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Post by wade on Oct 14, 2007 7:19:34 GMT -5
Line up the cross hairs and blast away! WHOOPPA!
No, just kidding of course. Here's some things you can do:
1. Be still, be quiet. Make sure your bolt is cocked before your enemys are in earshot. Avoid any fast movements, and if you're going to move, move slowly.
2. Use black BB's. Whites are waaaaaaaay to easy to see.
3. Be in a well camoflauged position, if you don't have one, make one.
4. Don't fire quickly. If your enemy is good, he can usually tell where you are after 3 shots. Reduce your ROF (rate of fire) to about 1 BB a minute.
5. Don't travel alone. Keep a few buddys with you, preferably with AEGs. If you're found, atleast you have a little fire power to back you up so you can either fight them off or pull back.
6. A gun's barrell usually moves in a figure 8 while the shooter is trying to aim. To steady your nerves, take 3 deep breaths. On the third exhale, only exhale about half way. Fire. Exhale.
7. Finally, only fire if you feel you can get away with the shot. A sniper must learn to handle missed opportunities.
Hope this helps.
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Post by 2ndranger on Oct 14, 2007 11:03:32 GMT -5
Thats a good idea on the "keep a group of AEGs near you" but Id keep one MP40 and make it your most trusted man. Dont go pick the loud, annoying kid who keeps on telling you "I lika da p iiieee...". Then another good sniping tactic is when your men are on retreat you automatically volunteer yourself to stay back with or without your trusted man (depending on who needs him more) and try to slow down the enemy with sniper fire. Sgt, covered the things I do when I snipe, they work people.
Franz
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Post by britannia on Oct 14, 2007 16:33:50 GMT -5
Tip A: Be a good shot
Tip B: Resist the urge to yell "Hey, Your DEAD! I saw the BB hit your helmet." That ends in BB's to the face
Tip C: No "No Scope" kills... it won't work
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Oct 17, 2007 1:24:06 GMT -5
With airsoft ranges are so abbreviated that stillness and great camouflage are even more vital then in a real situation. Consider carefully your background and avoid being silouetted by the light of a ridgeline or tree break to your rear. If however there is bright light to your rear that will obscure your opponents vision so much the better. (Just make sure your position is below it.) Select locations that aren't predictable. Opponents will naturally supress them especially once shots are fired.
Though not traditional with actual snipers, in airsoft a great tactic is to use reverse slope positions. Find a spot that looks up upon a ridge opponents are likely to come over. They will then be silouetted and often exposed one at a time. If several reach the summit at the same time wait for them to get comfortable and cavalier in their new position before engaging them.
A final suggestion is to select a position with a primary field of fire off to a flank. An oblique shot. To your immediate front may be a large dead tree or huge stump or low rise. With cover to your front and rear, position yourself so your target of choice will be exposed from the side. (Almost always one at a time as the enemy advances.) People tend to focus forward especially when operating on line in an advance. If you've selected a good position you can take out opponents without your fire or movement being exposed. Have someone positioned to cover the route to your locations immediate front and the side that will be your rear. These represent your danger areas and are intentionally ignored by you.
Finally always shoot and position yourself to the side of your cover, never over the top. This will expose less of you and provide enhanced concealment as well as improved cover. New airsofteres always seem to want to be in a position where they have a wide range of vision but this also results in obvious locations and a higher likelihood that they will be seen once they start firing. Also think about you're route of movement after you've taken a few shots. Plan to move as stationary snipers after initial enagagements will get moved on and eliminated by a well trained cohesive squad. By moving in a stealthy planned route. (Low draw or concealed route, even a dead fall) you can re-establish suprise and give the impression of a larger force then you are.
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Post by sniper98 on Oct 17, 2007 16:09:36 GMT -5
One good tip is as soon as you take your first shot do not move. Keep you scope on them. The enemy will stop and try looking for movement. A sniper can stay there for as long as he wants and can keep his cool. The enemy will want to get going.
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Oct 17, 2007 17:07:14 GMT -5
When do you suggest this sniper work his bolt action? Right away after firing or later. I'm just curious what peoples thoughts are? This requirement for pronounced movement is a huge downside to a bolt action rifle (especially at our abbreviated ranges.)
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Post by 2ndranger on Oct 17, 2007 19:04:03 GMT -5
I would think Right after firing, because the enemys VERY 1st reaction to a sniper would be to get to cover...Though in the sense of airsoft, If spotted right away reload fire and run....If they arent sure of your where abouts load the next shot.
Franz
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Post by easycomp506 on Dec 31, 2007 12:16:02 GMT -5
what kind of sniper rifle are you using?
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YankeeDiv26
Staff Sgt.
Frustrated Mac Owner
BDM<33
Posts: 2,462
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Post by YankeeDiv26 on Dec 31, 2007 12:22:46 GMT -5
Easycomp, please try not to post on threads that have been inactive for several months. unless it's something that contributes new and relevant information to the subject.
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Post by easycomp506 on Dec 31, 2007 12:44:18 GMT -5
sorry about that, just got this account and i didn't see when the date was. but i was going to say that some tactics might change if you have a gas powered tanaka sniper as opposed to a 60 dollar utg spring sniper you know? but, once again, im sorry, i didn't notice the date
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Dec 31, 2007 21:45:41 GMT -5
Easy comp. Welcome to the boards and I for one thought your question was a sound addition to the thread. The equipment used does to some degree effect the manner in which a sniper might operate but keep in mind the variation between the very best and very worst bolt action rifle is pretty nominal in reality. None are especially precise or provide significant additional range over and above a good AEG. (Certainly nothing that a 3 second rush with good suppressive fire from your buddies can't make up.)
One hugely important tactic for all airsofters and especially those using bolt action rifles is to select a position that has a clear and concealed lane of movement that can take you to another position. Staying put too long is a death sentence if your opponents are decent at all.
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Post by easycomp506 on Jan 1, 2008 0:55:50 GMT -5
thanks 2nd bat
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sharpshooter
Private 1st Class
"Shoot anything that moves and if it screams in German...shoot it again"
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Post by sharpshooter on Jan 1, 2008 19:12:54 GMT -5
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Russian
Corporal
Magician
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Post by Russian on Jan 13, 2008 16:45:19 GMT -5
Guys, no need to police smaller necro infractions. If this had been ionactive for a year, then I say belittle the objector to death, but, a month or two? Not so bad, especially if he was just trying to help. If he had said "I like to snipe when teh guyzzors go teh BOOM!!!1!" then I would agree. If one 'necro's' a subject and has something good to say, or a legitimate question to ask, then let him.
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Jan 13, 2008 21:12:14 GMT -5
I agree completely!!!!
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Cpl. Hicks
Sergeant
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Post by Cpl. Hicks on Jan 14, 2008 18:56:34 GMT -5
Now that this thread is alive,
Do you think people are more interested in the 2 man sniper-team-behind-enemy-lines sort of thing, or more in the squad marksman sort of thing, or they just don't know the difference between the two?
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Post by Obergefreiter Raimund on Feb 11, 2008 10:45:12 GMT -5
Now that this thread is alive, Do you think people are more interested in the 2 man sniper-team-behind-enemy-lines sort of thing, or more in the squad marksman sort of thing, or they just don't know the difference between the two? Since the thread is indeed alive again…. I think the squad marksmen type of thing is of better use in the Airsoft environment. The “Sniper” or Marksman can find sufficient support from his squad nearby while quietly taking out a man or two. The best I’ve seen this type of thing work is in a 3-4 man Crew equipped with at least two MP-40’s or a 44 with additional riffle support or an MG-42 with riffle support. Usually in this given scenario the sniper will be some distance ahead of the other three men who should be dug in and well hidden. This allows for the marksmen/sniper to fallback past the dug in position of his teammates leading his followers into an ambush. This should actually be a goal of the marksmen/sniper; And once the ambushers engage the pursuers the sniper should then circle back and re-engage his attackers as well. Using this tactic well, will eventually make your opponents think twice before engaging and pursuing your marksmen/snipers! This is a good thing, as it allows the sniper/marksmen to tie up entire enemy squads in a cat and mouse skirmish were a good marksmen/sniper will be able to cause significant causalities.
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indie
Private
Virtoe Via Virtus
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Post by indie on Feb 11, 2008 17:50:33 GMT -5
that is a great tactic! i'll have to remember that when i get my sniper impression done. i'll just need a couple of guys with mp40's and i'll be all set!
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Post by Obergefreiter Raimund on Feb 12, 2008 16:17:33 GMT -5
that is a great tactic! i'll have to remember that when i get my sniper impression done. i'll just need a couple of guys with mp40's and i'll be all set! NP, Let me know how it works for you?
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Feb 12, 2008 19:16:25 GMT -5
The primary role of a sniper marksman is to cover flanks or gaps between elements or cause delays to potentially advancing opponents. The limitation of a bolt action rifle is quite sever at airsoft ranges so your best bet is to select a lane of fire that is angled forward. That is to say you aren't aligned to fire directly to your front but rather positioned so you have sizeable cover to your front. Maybe a large tree stump or mound of dirt or thick foliage. You establish a field of fire angled to that position with perhaps another Marksman covering the area you're leaving un covered the two of you provide interlocking fires that covers the others dead space. The advantage here is that an advancing force is almost always focused directly ahead or at most out to 35 degrees. Once engaged their higher rate of fire will overwhealm a bolt action rifle. If on the other hand the shot comes from an unexpected location and the only one to realize it is now eleminated your survivability goes up considerably. Provide the dead player is honorable. Another good approach is reverse slope defense where you hope the enemy comes over the ridge one player at a time in an exepected avenue of approach.
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gadge
Corporal
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Post by gadge on Apr 9, 2008 4:20:46 GMT -5
Has anyone tried allowing snipers to deploy onto the gaming field five to ten minutes ahead of the the other players?
I always feel that its a snipers fieldcraft and stealth in getting into a good position ahead of the main force that makes a difference.
I may allow this at our next gaming event but was wondering is you have tried it yoursleves first.
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Medic
Sergeant
I'm 12 not 25!
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Post by Medic on Apr 9, 2008 14:33:30 GMT -5
That'd be a good idea. Kinda hard to get a good position if an MG has opened up on you. I haven't tried it Reenacting/Airsofting, (I also play Paintball), and I compared when a sniper [that was me] was given time, and when not given time. It works better if gien time.
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Apr 30, 2008 1:17:41 GMT -5
At Lion Claws they often allow snipers onto the fild a good 30 minutes before releasing the main forces. The snipers do have to avoid contact with opposing snipers and in many ways are jockeying for optimal positions within the realm of their operational spheres. Snipers at Lion Claws are primarily recon elements and do more good with their radios than their rifles.
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Post by sniper on Apr 30, 2008 22:48:41 GMT -5
If you are a sniper and you are playing in the woods learn to use a ghilliey suit and you do not need a 30Min head start , I played the role of a sniper and I know that the best way to use your set up is setting up ambushes , if you can have a man with an automatic ready to spring at the word . due to the fact that we have a limited range, you must be vary good in the area of camouflage , and moving using concealing terrain.
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Medic
Sergeant
I'm 12 not 25!
Posts: 1,539
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Post by Medic on May 1, 2008 14:05:06 GMT -5
guille suits weren't widely used during WWII. We are talking about snipers, not ambushes. I know, the concept of a spotter, but that isn't directly so.
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