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Post by jedburgh on Sept 28, 2007 14:26:19 GMT -5
I came up with this idea for airborne drops several years ago, long before WW 2 Airsoft became real popular. What with vertical envelopment (helicopter insertions) being simulatable by using vans as faux helos, I just tabled the idea.
It's pretty simple. You need a map of the DZ issuable to each player. Each player's map will have a place marked as to where that player landed. When you get to the area, proceed to the spot marked on your map. Each para is also issued a landing card, which they pull from their pocket when they arrive at their spot.
The landing card will tell you your condition upon landing. Most players will have a card reading 'down safe'. About 1 or 2 in 10 will get a card reading 'twisted ankle', or 'sore back'. One in 50 would read "chute failure, DOA."
You could even take it a little further if you have more players, to add things like "weapon damaged upon impact" or other such happenings. (How about "weather inaccurate, move x feet North due to unexpected wind.")
Give it a shot and let me know if the idea works or not.
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YankeeDiv26
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Post by YankeeDiv26 on Sept 28, 2007 17:32:21 GMT -5
Seems like a pretty good system, kinda like the wound card system. Mabye some kind of delay should be employed, for simulating the time it would take to get your chute off, assemble your weapon (if need be), and square away your gear. The problem I think with airborne in airsoft is that they usually seem at an initial advantage. Since they're typically the only ones in the middle ground they're more familiar with the terrain, much like the opposite of real airborne operations. Also, due to the smaller scale of airsoft events, people are a lot more concentrated, which allows them to regroup and be more effective.
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KRaddatz
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Post by KRaddatz on Sept 30, 2007 1:43:19 GMT -5
i like the idea of at night designated people scatter the blindfolded para's and then let hell be unleashed.
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Post by binarypunisher on Sept 30, 2007 3:01:28 GMT -5
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Adler69
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Post by Adler69 on Sept 30, 2007 5:03:56 GMT -5
2 years ago some of us in the Fallschirmjager unit up here in WA traveled down to California for a D-Day event , at 0300 some of us FJ went out to guard a bridge and at 0400 two deuce and a halfs dropped blindfolded US and British paratroopers all over Camp Roberts , the bridge we where guarding came under attack from scout units of the armored unit that was at the event , we beat back the atack with mines and Panzerschrecks, and we didn't see any Airborne units until well into the afternoon when they managed to link up and form big enough units to attack the bridge.
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2nd Bat
Master sergeant
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Post by 2nd Bat on Sept 30, 2007 13:46:18 GMT -5
The idea of jumping from trucks (Obviously going really slow) was a tremedous effect. The "stand up hook up" steps and pre training was very cool. The jumpers were released randomly and ended up scattered about. This would be far more dramatic at night where orienting yourself and rallying truly is challenging and time consuming.
At Gallant Saber the rally point was occupied by a small contingent of Mogambi guerillas which was not anticipated or planned but added to the initial confusion. Having many many actual miltary jumps both night and day (None in combat) I can say it is a worthwhile thing to try and simulate. The airborne operation to capture the field at dawn at Gallant Saber was the coolest effort I've seen in airsoft but still could be done even better.
Snow made a great jumpmaster and Josh as always was spot on. Do a green tint on the video and you'd be looking pretty authentic with that clip. Ain't playing army fun? I like the concept of effects cards to be examined once on the ground. Crew served weapons could be scattered about in the field to be found and assembled as well. MGs and mortars as well as ammunition packets.
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Post by binarypunisher on Sept 30, 2007 14:21:21 GMT -5
A fallschirmjager mission would be awesome.
Have everyone scattered of course...but they only drop with pistols. They then have to go find their supply crates scattered around the field, before they can pick up their primaries and finally use them. Of course you would have to find a way to label everyones weapon in the container, and possibly make a predetermined rally point where the box will be (in real life I imagine they could tell fairly easily where the box was going to land once they had jumped).
Its authentic that way, since SOP for Fallschirmjager was to jump without a primary.
Of course, as the war progressed the fallschirmjager realized what a bad idea the drop containers were (on Crete, the British and Greek forces learned they could stake out drop containers and lay ambushes for the unsuspecting fallschirmjager), and they started to jump with weapons (a few even did it on Crete).
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Adler69
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Post by Adler69 on Sept 30, 2007 14:36:13 GMT -5
The JU52 had a bomb bay that was used to carry the drop containers in , just before the green light was given to the FJ , the container would be dropped. Containers where painted white and marked with combinations of color stripes to identify weapons , medical supplies, and ammo , also each stick in the 52 would have their own markings on the containers. Marking each persons weapon wouldn't be too hard , some white tape on the top with the name of the player on it would work.
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KRaddatz
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Post by KRaddatz on Sept 30, 2007 15:43:09 GMT -5
hmm about that video, kinda cool, but predictable where you will be, also, you cant to that in a forest, also were wearing some expensive gear, dont wanna break anything, including a limb.
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Post by binarypunisher on Sept 30, 2007 16:11:31 GMT -5
I dont think it would be a smart idea to try and drop into a forest in real life anyways.. Yeah, I agree with the expensive gear part...but the most expensive part is the weapon right? Which would be in a drop container (for Germans). For that particular game, everyone placed their weapons in gun cases, so they wouldnt be harmed. As far as the predictability...yeah, I agree. But honestly, I think this simulation is a lot cooler than blindfolding people!
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Post by CharleyNovember on Sept 30, 2007 21:04:51 GMT -5
Blindfolding worked well for us. We had ammo crates within 40 feet of the FJ in random spots and they had to hunt thier weapons down. Worked pretty well and no one broke an arm or leg doing it.
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2nd Bat
Master sergeant
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Post by 2nd Bat on Sept 30, 2007 22:52:10 GMT -5
Blindfolds wouldn't be bad and would do a good job of simulating the disorientation of a drop (especially a night drop) Even in combat a reasonably large field is the intended landing zone for an airborne element. Ideally away from enemy forces. In WW2 almost all of the large airborne campaigns were near disasters. Enough so that the Germans gave up on them after Crete.
The Us landings in Scicily and Normandy accomplished their missions but at great cost. Many an airborne drop after Normandy were cancelled due to the land forces sweeping past the planned objectives between the planning phases and expected jump date. The greatest advantage in having an airborne force was the threat of their use and the defensive challenges that presented to your enemy and the training of motivated and elite forces who trained for and expected to be surrounded. The 82nd and 101st performed brilliantly in that role during the Battle of the Bulge.
There is something about the mindset of folks who volunteer to jump out of perfectly good airplanes and find the concept of immediately fighting while surrounded that leads to a group of excellent folks with a warrior mindset.
How far? .....
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2nd Bat
Master sergeant
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Post by 2nd Bat on Oct 8, 2008 21:47:45 GMT -5
The ultimate for this simulation thus far was Jump to Destiny where the US forces received a days worth of airborne training and squad tactics, were briefed on their mission blocks in the conbtext of the whole operation and loaded the "aircraft" at 2:00 AM and were dropped at night scattered all over the AO. From there they had to assemble and attack their objectives all morning on Sunday. The sound effects inside the truck cabin were amazing and the simulated jump door and static lines added a lot. Coolest airsoft event I've ever participated in.
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Post by CharleyNovember on Oct 8, 2008 23:01:15 GMT -5
+1 on that bud!
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Post by 101airborne on Oct 25, 2008 10:01:55 GMT -5
My idea for a ultimate game would be this.
It would be like a D-Day for the Airborne participants. Just like Battlesim you would "parachute" from a truck dressed like a C-47. But the jumps would be in locations eveywhere, for example .
"When one para jumps out, 10 seconds later another one jumps out" to make it like D-Day where everyone was scatttered around the area. I also think the squads should be mixed up in the truck. Like say your in a 101st Squad, only 4 of your guys would be on a truck loaded with 82nd guys. Then you would have to find your squad, and even come and face German players in the open. To me, that would be the best event EVER!!!!!
Another thing would be, hitting the trucks with like airsoft cannons like a Pak 40? Once the trucks were rolling down the Germans would fire rounds at the truck but then run away so the Allies won't be completely ambushed when they hit the ground.
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Post by maverik on Oct 25, 2008 10:16:49 GMT -5
good idea 101st, but on D-DAY (if you want to be super authentic) many airborne soldiers just hooked up with any american and from there they ussaully formed small bands and headed to the target.
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Post by 101airborne on Oct 25, 2008 19:09:24 GMT -5
Yeah. But here's out how I would work it out. This is def something I would do If I had an airsoft field!
So their's like 4 trucks maybe 48 paratroopers. At the start of the game, it's about 6 PM. They get into the trucks and "take off" Each truck has a mix of squads, etc 82nd Airborne guys in a 101st Truck. So the truck starts swerving like a plane would on D-Day. The truck would be going fast, but then slow. The "C47" truck turns on the red light, para's get up and the green light goes. Para's jump out slowly.
Then they hook up with together and set to find their objectives, the funnest part is. You are surrounded on every side! Going for your weapon and then fire starts behind you, the mortars and airsoft artillery starts going down. I think this would be on of the best event ever, Battlesim did something like this. But imagine all WW2 .
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Post by CharleyNovember on Oct 25, 2008 20:02:18 GMT -5
Battlesim did this as part of a WW2 DDay game. They also did this as a modern event before that but they did the exact thing you are talking about for Jump To Destiny.
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Post by Jager.Drü on Oct 25, 2008 22:08:36 GMT -5
Schmitty and Koz made a "door" to job out of with red and green lights. Us FJ got to test it and do a night drop.
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2nd Bat
Master sergeant
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Post by 2nd Bat on Oct 25, 2008 22:58:50 GMT -5
Even with your stick jumping out in 1o to 15 second intervals it was very hard to link up with your original sticks and many of the jumpers had to link up without whoever they randomly could find. The Germans were agressively patrolling the area so linking up and getting to your larger mission assembly point in the darkness was quite challenging. We eere firing flares and setting off firecrackers in th distance so the chaos was well simulated. Some of th units were dropped in the vicinity of their assigned drop zones but most were not.
It made for a very dramtic night even for the folks who never made contact with any Germans until dawn.
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Post by Jager.Drü on Oct 26, 2008 17:08:08 GMT -5
The "plane" picked you up, taxied, took off and then you jumped. It was pitch black in the back. They also add subs and speakers to make the sounds of the airplane, there were even flak sound effects. It was a great experience. I remember sitting there looking the the FJ across from me and forgetting I was in a truck. It was a very bumpy ride and with the sound effects made it feel real.
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Post by wvladdie on Jan 8, 2010 21:43:38 GMT -5
What if the game involved Resistance Fighters? like the para troopers get aid like other para trooper sightings, rallying points, German positions. not every last bit of info, but just like a quick summary: "over there is a MG position, and other there is a rally point".
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2nd Bat
Master sergeant
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Post by 2nd Bat on Jan 9, 2010 2:01:50 GMT -5
Way ahead of you bub...we had resistance fighters who acted as laisons if they were able to avoid the Krauts on Staurday who were actively patrolling for them. One group of French resistance were tasked with recovering a dropped radio set that went in well before the airborne drops.
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