Post by starkweather on Mar 25, 2011 0:31:03 GMT -5
OPERATION: Wiederholung
DATE: September 24, 2011
Location:
6886 S.Transit Rd
Lockport NY 14094
Scheduale:
08:00 Registration
09:30 Leader's Meeting
10:00 Safety Briefing
10:15 Partisan forces take to the field
10:30 Event Starts
11:00 Axis and Allied forces take to the feild
21:00 Event End Time
Forces:
Axis: Germany: Heer, Fallschirmjager, Partisan Forces
Allied: USA: Army Infantry, Army Ranger, Army Airborne Paratrooper, British Paratrooper, British Infantry, Partisan Forces
Partisans:
Period appropriate clothing and gear are required. It does not have to be authentic or vintage, but does have to look the part. For more information on the appropriate look, look to movies such as Defiance or Inglorious Bastards. For an idea on fashion of the period look to any WWII era movie or photograph.
Weapons: (there are weapon restrictions in place)
German: MP40, MP44, Kar98, C96 Carbine, MG34, MG42, G43, AK47 (wood and metal stock, no RIS. Counts as MP44), Any Luger or Walther Pistol, any USA weapon.
USA: M1 Garand, M1 Carbine, M2 Carbine, M1A1 Thompson (or the 1928 "chicago typewriter"), M1911 Colt Pistol (any vintage acceptable), M14 (any type, NO RIS. Counts as an M1 Garand), any German weapon, BAR (Browning automatic Rifle), .30 Cal , .50 cal.
Partisan: Any spring shotgun or pistol, any bolt action rifle firing low fps, any USA or German weapon.
Costs:
$20.00 (ONSITE REGISTRATION ONLY)
Team Discouts:
Teams of 5 to 10: Each player will receive $5.00 off admission
Teams of 10 or more will receive $10.00 off admission
Impression refund:
Any impression approved by me, on site, will receive a $5.00 refund. Approval means that I personally deem you as period appropriate.
Gas refund:
Email me at 35thfoward@gmail.com for details on a gas refund.
Special Rules:
Spawn points:
German: There will be a permanent German Spawn point in the north of the field. This spawn point can be seen on the picture as the clearing at the farthest north east corner of the field.
Allied: The Allies will have a permanent spawn point in the south of the field. This is the area that is at the far south east corner tucked in at the dog leged corner of the field. There is a clearing with plastic barrels here that will represent a fuel depo.
Partisans: The partisans will have a permanent spawn point in the near center. This area is the “fort” seen at the center of the field. This area represents a refugee camp. ONLY neutral partisans may respawn here.
There will be 4 other “strategic” spawn points. They will be represented by Blue and Red flags. Blue = Allies, Red = Axis. Partisans may only use these spawn pioints if they show their faction affiliations. Only uniformed forces may claim these spawn points.
Claiming means changing the flag color with the other flag provided. (NOTE: Stealing or hiding the opposition's flag will result in very bad things for your side. Repeated infractions may result in ejection from the field with no refund.)
Each “Strategic” Spawn point is worth 1 point. Field staff will evaluate the opwnership of these spawn points at random times. There will be 6 evaluations.
Partisan Affiliations:
Partisans will be issued with “armbands”. They will have either an Iron Cross (signifying Axis “Werwolf”) or a Star (signifying Allied “French Resistance”). A partisan does not have to show their affiliation until they attempt to respawn at a faction respawn.
An armband is a 3x5 card with 4 reenforced holes in each corner. The strings tied to the corners allow for the player to attach this card to their arm.
Once an affiliation is shown that partisan is expected to wear their armband at all times. Should and armband fall off or be destroyed by weather see a field staff member. Attempts to trade or replace armbands will be considered cheating and may result in removal from the game.
Partisans may voluntarily reveal their faction at any time.
Partisans are not required to show their faction to anyone who is not event staff, unless they are attempting to respawn at a faction spawn, thus permanently showing their side. Showing your affiliation to non field staff is considered a voluntary action and thus is permanent.
(ex: The uniformed German commander asks to see your card. You show him. You are an allied partisan. You have vouluntarily shown your faction so you are now an allied partisan for the rest of the day...hence why the german commander executes you on the spot.)
(ex2: A field staff member asks to see your card. You refuse because you are Allied and attempting to spawn at an Axis spawn point. You are asked to leave the game.)
(ex3: The German Partisan commander asks to see your card. You say no. He shoots you. Your dead, and still neutral, respawn at the neutral spawn point and go hunt his ass down.)
Concept note: The idea is to allow players the opportunity to suprise each other. The guy your fighting with might not be on your side. He might spy for the enemy, he might screw you over, or save your life.
Communists:
There is a faction of partisans that are communists. Their cards have a hammer and sickle on them. These are “NPCs”. They will claim one strategic spawn point. No one but Communists may respawn there until it is taken.
Communists are diametrically opposed to the Axis and seek to control the other partisan groups. They may ally themselves to the Allies or fight any partisan or Allied soldier fighting with them. They may make seperate “deals” with the Axis.
They will be exposed at a random time during the day.
Concept note: The idea here is to add a “wild card” element. These guys are hand picked by me. They have autonomy to make any deals or break them. Should you trust them?
LEADERSHIP:
German Force Commander: This position is available, tho I think I know who I want to do this, should he contact me...
Allied Force Commander: Available
Werwolf Partisan Commander: NPC (filled)
French Resistance Commander: NPC (filled)
“OPORDERS” will be given onsite.
The basics objectives will be:
1) Establish a CP
2) Contact the relivent partisan commaneder
3) Move out and take the forest
4) What makes the grass grow tall...BLOOD BLOOD SWEET MERCIFUL BLOOD. Go get it!
WARNO is as follows:
German:
Situation:
The village of Saoirse, in the Hurtgen Forest, lies along our direct line of supply. It is a major suppy point and is now under threat of Allied attack.
With recent Allied advances have come unrest amongst the people. Droves have choosen to resist occupation. They are hiding in forests near the village.
We have embedded Werwolf operatives amongst the partisans that will aid you.
Expect an Allied attack supported by local French resistance forces.
Mission:
Clear the forests of any partisan activity. Mintain positive control over the vital points of interest indicated on the map provided.
Allied:
Situation:
The village of Saoirse, in the Hurtgen Forest, is a major supply point in the area. It is hevily guarded by German forces. In order to take this vital location we must link up with the local partisan forces.
A good first step to this is to capture the forest surrounding Saoirse.
Considering anti-partisan operations have begun in the area, we can expect German patrols in the area.
We will be supported by the local French Resistance. They inform us that some of their members are actually undercover Werwolf operatives.
Mission:
Liberate the forests south of Saoirse. Maintain positive control over the vital points of interest indicated on the map provided.
DATE: September 24, 2011
Location:
6886 S.Transit Rd
Lockport NY 14094
Scheduale:
08:00 Registration
09:30 Leader's Meeting
10:00 Safety Briefing
10:15 Partisan forces take to the field
10:30 Event Starts
11:00 Axis and Allied forces take to the feild
21:00 Event End Time
Forces:
Axis: Germany: Heer, Fallschirmjager, Partisan Forces
Allied: USA: Army Infantry, Army Ranger, Army Airborne Paratrooper, British Paratrooper, British Infantry, Partisan Forces
Partisans:
Period appropriate clothing and gear are required. It does not have to be authentic or vintage, but does have to look the part. For more information on the appropriate look, look to movies such as Defiance or Inglorious Bastards. For an idea on fashion of the period look to any WWII era movie or photograph.
Weapons: (there are weapon restrictions in place)
German: MP40, MP44, Kar98, C96 Carbine, MG34, MG42, G43, AK47 (wood and metal stock, no RIS. Counts as MP44), Any Luger or Walther Pistol, any USA weapon.
USA: M1 Garand, M1 Carbine, M2 Carbine, M1A1 Thompson (or the 1928 "chicago typewriter"), M1911 Colt Pistol (any vintage acceptable), M14 (any type, NO RIS. Counts as an M1 Garand), any German weapon, BAR (Browning automatic Rifle), .30 Cal , .50 cal.
Partisan: Any spring shotgun or pistol, any bolt action rifle firing low fps, any USA or German weapon.
Costs:
$20.00 (ONSITE REGISTRATION ONLY)
Team Discouts:
Teams of 5 to 10: Each player will receive $5.00 off admission
Teams of 10 or more will receive $10.00 off admission
Impression refund:
Any impression approved by me, on site, will receive a $5.00 refund. Approval means that I personally deem you as period appropriate.
Gas refund:
Email me at 35thfoward@gmail.com for details on a gas refund.
Special Rules:
Spawn points:
German: There will be a permanent German Spawn point in the north of the field. This spawn point can be seen on the picture as the clearing at the farthest north east corner of the field.
Allied: The Allies will have a permanent spawn point in the south of the field. This is the area that is at the far south east corner tucked in at the dog leged corner of the field. There is a clearing with plastic barrels here that will represent a fuel depo.
Partisans: The partisans will have a permanent spawn point in the near center. This area is the “fort” seen at the center of the field. This area represents a refugee camp. ONLY neutral partisans may respawn here.
There will be 4 other “strategic” spawn points. They will be represented by Blue and Red flags. Blue = Allies, Red = Axis. Partisans may only use these spawn pioints if they show their faction affiliations. Only uniformed forces may claim these spawn points.
Claiming means changing the flag color with the other flag provided. (NOTE: Stealing or hiding the opposition's flag will result in very bad things for your side. Repeated infractions may result in ejection from the field with no refund.)
Each “Strategic” Spawn point is worth 1 point. Field staff will evaluate the opwnership of these spawn points at random times. There will be 6 evaluations.
Partisan Affiliations:
Partisans will be issued with “armbands”. They will have either an Iron Cross (signifying Axis “Werwolf”) or a Star (signifying Allied “French Resistance”). A partisan does not have to show their affiliation until they attempt to respawn at a faction respawn.
An armband is a 3x5 card with 4 reenforced holes in each corner. The strings tied to the corners allow for the player to attach this card to their arm.
Once an affiliation is shown that partisan is expected to wear their armband at all times. Should and armband fall off or be destroyed by weather see a field staff member. Attempts to trade or replace armbands will be considered cheating and may result in removal from the game.
Partisans may voluntarily reveal their faction at any time.
Partisans are not required to show their faction to anyone who is not event staff, unless they are attempting to respawn at a faction spawn, thus permanently showing their side. Showing your affiliation to non field staff is considered a voluntary action and thus is permanent.
(ex: The uniformed German commander asks to see your card. You show him. You are an allied partisan. You have vouluntarily shown your faction so you are now an allied partisan for the rest of the day...hence why the german commander executes you on the spot.)
(ex2: A field staff member asks to see your card. You refuse because you are Allied and attempting to spawn at an Axis spawn point. You are asked to leave the game.)
(ex3: The German Partisan commander asks to see your card. You say no. He shoots you. Your dead, and still neutral, respawn at the neutral spawn point and go hunt his ass down.)
Concept note: The idea is to allow players the opportunity to suprise each other. The guy your fighting with might not be on your side. He might spy for the enemy, he might screw you over, or save your life.
Communists:
There is a faction of partisans that are communists. Their cards have a hammer and sickle on them. These are “NPCs”. They will claim one strategic spawn point. No one but Communists may respawn there until it is taken.
Communists are diametrically opposed to the Axis and seek to control the other partisan groups. They may ally themselves to the Allies or fight any partisan or Allied soldier fighting with them. They may make seperate “deals” with the Axis.
They will be exposed at a random time during the day.
Concept note: The idea here is to add a “wild card” element. These guys are hand picked by me. They have autonomy to make any deals or break them. Should you trust them?
LEADERSHIP:
German Force Commander: This position is available, tho I think I know who I want to do this, should he contact me...
Allied Force Commander: Available
Werwolf Partisan Commander: NPC (filled)
French Resistance Commander: NPC (filled)
“OPORDERS” will be given onsite.
The basics objectives will be:
1) Establish a CP
2) Contact the relivent partisan commaneder
3) Move out and take the forest
4) What makes the grass grow tall...BLOOD BLOOD SWEET MERCIFUL BLOOD. Go get it!
WARNO is as follows:
German:
Situation:
The village of Saoirse, in the Hurtgen Forest, lies along our direct line of supply. It is a major suppy point and is now under threat of Allied attack.
With recent Allied advances have come unrest amongst the people. Droves have choosen to resist occupation. They are hiding in forests near the village.
We have embedded Werwolf operatives amongst the partisans that will aid you.
Expect an Allied attack supported by local French resistance forces.
Mission:
Clear the forests of any partisan activity. Mintain positive control over the vital points of interest indicated on the map provided.
Allied:
Situation:
The village of Saoirse, in the Hurtgen Forest, is a major supply point in the area. It is hevily guarded by German forces. In order to take this vital location we must link up with the local partisan forces.
A good first step to this is to capture the forest surrounding Saoirse.
Considering anti-partisan operations have begun in the area, we can expect German patrols in the area.
We will be supported by the local French Resistance. They inform us that some of their members are actually undercover Werwolf operatives.
Mission:
Liberate the forests south of Saoirse. Maintain positive control over the vital points of interest indicated on the map provided.