D-Day 2014 / Saturday, April 26 / southern Maine Mar 11, 2014 20:09:56 GMT -5
Post by OMEGO on Mar 11, 2014 20:09:56 GMT -5
Harris Field Information & Waiver linked HERE
Roll Call Signup
Allies linked HERE
Germany linked HERE
Full automatic and burst mode firing are prohibited at this event. Only one BB is to be projected with each pull of the trigger. However, we’re making an exception to this rule for airsoft guns that shoot less than 350 feet per second using 0.25 gram BBs (1.423 joules) and are replicas of guns that were designed to fire in full-auto during World War II such as a Beretta Modello 38, Breda M37, Browning, FG 42, M3 grease gun, MG 34, MG 42, MP 40, Nambu Type 100, PPD-40, PPSh-41, STEN, Sterling submachine gun, StG 44, Thompson submachine gun, or ZB vzor 26. If you own a replica that you feel should be added to this list, please contact me.
One Hit = Elimination
If you, your gun, anything you’re holding, or anything worn on your body are struck by a BB, a boffer, or a stealth-hit (knife-kill), then you’re immediately considered to be eliminated from play.
After being hit, you’re expected to loudly call out "Hit, hit, hit!" as you pull out and wave your red rag a couple times and place it on your head. You want your attacker to know that she/he hit you so that you will no longer be targeted for more hits. Close-range hits don’t require such loud acknowledgements. Stealth-hits are to be acknowledged silently by simply donning the red rag without saying “hit” or anything else. Theatrical casualties are encouraged because they add to the immersion.
You may not shoot at or attempt to eliminate anyone else while you’re in an eliminated state. You may not communicate with live players or use radios other than to announce that you’ve been eliminated or to ask for directions to the nearest friendly respawn pole. However, you may speak to other eliminated players about anything as long as it’s spoken quietly enough to where no live players will overhear the conversation. Also, you may not carry any game props such as Phase 1 flags or Phase 2 objects.
After donning your red rag, you must exit any structures that you’re in and go to one of your faction’s respawn poles. There are no bleed-out times or delays. Avoid walking near enemies and their control sites because you don’t want to be accused of cheating by performing reconnaissance as an eliminated player. Hits that you receive while eliminated don’t count and shouldn’t delay your respawn in any way. You’re back in the game as soon as you touch one of your faction’s respawn poles. Respawn poles can’t be captured by enemies and may only be moved at scripted times by authorized personnel.
Players who are touching a friendly respawn pole are considered to be invincible and are, therefore, not required to call their hits as long as they maintain tactile contact with the pole. This means enemies should stay far away from their opponents' respawn poles.
FRS/GMRS Radio Channels
Channel 1 is reserved for the Allied command network. Channel 3 and each consecutive odd-numbered channel may be used by the Allies as directed by their CO. Germans may monitor the odd-numbered channels but aren’t permitted to transmit on them.
Channel 2 is reserved for the German command network. Channel 4 and each consecutive even-numbered channel may be used by the Germans as directed by their CO. Allies may monitor the even-numbered channels but aren’t permitted to transmit on them.
However, anyone may use channels 1 and 2 to report any real emergencies to the Primary Moderator. Channel jamming of any kind is prohibited.
The Allies will be presented with seven Union Jack flags that are to be used to capture control sites during Phase 1. Eisenhower’s Order of the Day will be read to the Allies.
D-Day will unleash with a concentrated firefight on the easternmost section of the field. The Germans will be dug in and own all seven of the control sites at the start. In a simulated beach landing, the Allies will push for territory. In 30-minute intervals, the control sites will be scored by the moderators, the Allied respawn pole will be advanced to a predetermined location, and the German respawn pole will be withdrawn simultaneously.
You can capture a control site by throwing your enemy’s flag on the ground and replacing it with your own. Ten points will be awarded for each control site that a faction owns during the scoring times (11:30, 12:00, 12:30, and 13:00). There’s no limit to the number of times a control site can be recaptured. You’re not allowed to steal or hide your enemy’s flags.
On-field Lunch Break
The lunches will be distributed by each faction’s commanders at 13:15. Allied lunches will be served at South Bridge, and German lunches will be served just north of Pallet Base.
Allies start at their new headquarters at South Bridge. Germans start at their HQ located just north of Pallet Base.
Players will earn points for their factions by locating and delivering valuable objects on foot to their respective HQs. These objects will vary in size, weight, and point value, but each will be clearly labeled:
An object must be placed beneath an HQ tent to score points. Once there, it may not be removed or stolen. Points will be awarded at 16:00.
During Phase 2, players may also earn points by capturing and holding the control sites located southeast of the logger’s area, at the sharp bend in the main trail between Alpha and Gully Base, at Wolves’ Den, and at the Tents. These four control sites are captured electronically:
Please remember to hold the toggle switch gently for 3 seconds until you hear the beep. If the green flag is raised, the digital timer after the "G" will start counting to give points to the green faction. If the tan (yellow) flag is raised, the digital timer after the "T" will start counting to give points to the tan faction. If you push the toggle switch toward the color that's already raised, it’ll just beep at you. If the device isn't working properly, please call for a game moderator. But, don't ever touch the little flags or their wires.
Green is for Allies, and tan is for Germans. One point will be awarded for each minute a faction accumulates between 14:00 and 16:00.
Allied respawn poles will be located at their HQ tent, the Compound, and Bravo. German respawn poles will be located at their HQ tent, Gully Base, and Alpha. No poles will be moved during Phase 2. Please tread carefully and remember that your enemies are invincible whenever they’re physically touching one of their own respawn poles.
The German war machine is marching! Deutschland über alles!!
Oberstleutnant Omego has been relieved of duty and replaced by Obersturmbannführer Totenkopf of the Waffen-SS:
This dreaded juggernaut is invincible to conventional weapons and has the ability to destroy its enemy’s respawn poles. It can only be taken out with a combination of special weapons and the strength of an opposing juggernaut. Totenkopf will lead the entire German Zug in a brutal counteroffensive against the Allies along the main trail starting at the German HQ and ending in a furious battle at South Bridge.
Allied fighters are encouraged to defend their hard-fought positions along the trail in order to slow down this menace, but they’ll ultimately need to return to their HQ at South Bridge to dig in for the final showdown!
The scores will be calculated during Phase 3 and the winning faction announced promptly at endex.