ScottCollins
Private 1st Class
A people that values its privileges above its principles soon loses both.
Posts: 548
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Post by ScottCollins on Jun 11, 2014 10:09:04 GMT -5
So ever since brownien has expressed an interest in doing airdrops at the Op. Overlord game, I've been thinking over some of the possible options for it without getting a whole fuselage custom made (2ndBat...). Here are a few of my ideas. 1) We could get an old school bus, turn the seats to the wall and cut a hole in the side for the door. This would be pretty expensive as busses are quite a bit. 2) We could use either a truck or a convoy of trucks and the would work as well. It would also put squads in one truck and they actually might drop together or near each other. This would be difficult to manage as there would have to be a trained and trusted jump sergeant in every truck. OR 3) We could just position everyone in a landing area and the game starts when a siren goes off. Let me know if you guys have ideas as I am very interested in possible ways to do this.
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shiftysgarand
Corporal
BangbangbangbangbangbangbangbangPING
Posts: 1,165
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Post by shiftysgarand on Jun 11, 2014 10:13:01 GMT -5
I think the truck idea would be the best, especially if we drop people at set time intervals while the truck is moving. It's a good balance between budget and realism.
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ScottCollins
Private 1st Class
A people that values its privileges above its principles soon loses both.
Posts: 548
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Post by ScottCollins on Jun 11, 2014 10:19:55 GMT -5
But as I said, if you don't have a jump master in each truck a whole squad could jump off together and kinda mess with the mechanics of the game
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Post by volkssturm on Jun 11, 2014 10:43:04 GMT -5
Some years ago I was in a Market Garden game. A guy had a surplus 2 2/2 ton truck (that's dedication). For the air drop they had a tarp over the back of the truck so you couldn't see out. There was a cable strung along the top of the bed and everyone had a snaplink on piece of rope for a "static line", so we could do the "stand up, hook up" routine. On the jumpmaster's command we shuffled to the end of the bed, pushed aside the tarp and jumped out. It worked pretty good. We actually did I think four "drops" total. Of course, the Germans knew where the drop zones were and we got slaughtered every time.
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ScottCollins
Private 1st Class
A people that values its privileges above its principles soon loses both.
Posts: 548
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Post by ScottCollins on Jun 11, 2014 10:58:50 GMT -5
I think a way to counteract that is a) Have a night drop and b) driving around for a while and not set any drop zone
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Post by brownien on Jun 11, 2014 16:37:23 GMT -5
I plan on doing the truck routine. I can use a couple of my father's work trucks and pile everyone in the beds, one squad or 1/2 squad per truck. Now this wouldn't be enough to drop everyone at once, so once the first wave is unloaded, the "pilots" would have to move back to the base camp and load another stick, until all paratroopers are dropped. This would split everyone up even more, simulating the wide spread of the actual jumps. Once you hit the ground, each para will be tasked with firstly taking up concealment and locating himself on his map. Then he will move out to where he thinks the actual DZ is, and link up with others before moving out to their first objective. To keep the Germans from just camping the landing zones, they will be required to stay at their designated posts (Some of which are objectives of the Paras) until the last drop of paras is signalled by radio from the Allied Commander to the German Commander.
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Jun 12, 2014 8:27:38 GMT -5
For jump to destiny we had dedicated, assigned drop zones but lots and lots of areas to "misdrop people". In some cases we put folks where they were supposed to be and in some cases flip flopped folks or dropped them in non zones. The area had natural boundaries with roads, fence lines and a river so everyone was able to orient themslves within a reasonable time (even in the dark) and there was no way for someone to wander off. (this is critical for night operations). In the truck there was a red and green light and a jump master to insure people only jumped when they were supposed to. Once on the group their was a main centered road that had large ammo cans containing flares. When killed or "lost". Troopers gathered there and once there were five people gathered they set off the flare and the truck gathered the team up and restarted the jump sequence so they could re enter play.
Our drivers (of which I was one) had leather jackets, maewests and crusher caps and headsets. The illussion was quite good. i spent the night dropping folks. We also had an aluminum trailer that held a jeep and served as a glider to drop additional folks and gear. We also dropped large kit bags with heavy weapons before the troops were dropped and these had glow sticks. They had to be located and both the Germans and airborne troopers were tasked with recovering them through the night.
In addition we had an initial drop of pathfinders who had guide lights and signalled both real and fake lights and when they were able to properly get to the right drop zones and actually guide in the proper stick we in fact dropped the load correctly. This seldom happened. We had a large squad of britsh airbrne and they had an especially challenging mission which was to be completed before dawn. They had a long terrain traverse and a radio installation to knock out.
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