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Post by GermanShepherd on Aug 3, 2014 13:08:21 GMT -5
Hey has anyone ever thought about putting together a group of resistance fighters? I think it would be a good way to introduce newer guys to WW2 airsoft on the cheap. They could get bare minimum things. Find a good legit game that could use resistance, they could see the other guys in uniforms and gear and eventually work on good impressions. Just a thaught .
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Post by insterburger on Aug 3, 2014 13:39:27 GMT -5
We've had a few games here in the NE since I started where reistance was at one point or another part of the plan, precisely for the reasons you stated, to get guys into the game easily and on the cheap. Fortunately we have pretty much always been able to accomodate the locals with loaner gear, GI or WH, so we've been able to get them into the game with legit impressions, which is even better for getting people involved.
Resistance could be useful for the right scenario, but there are a few pitfalls. For one, unless you have a very big game, even a few resistance guys are going to be disproportionately high in numbers in terms of realism. Depending on the scenario, resistance could be pro-American (D-Day, Bulge) or pro-German (Huertgenwald, Remagen). We actually once fielded 2nd Bat as a pro-German Volkssturm guy in his Lederhosen and Trachten, but he never ended up engaging anyone.
I think rather than do straight-up resistance fighters, it wuold be infinitely more interesting to have civilians-- French or German-- whose allegiance is unclear. Depending on the numbers involved and the scenario, these culd even change over the course of a game. You could have civilian players randomly draw cards, say, every hour, and have a semi-realistic ratio to determine their role (off the top of my head, let's say a D-Day scenario could be 60% uninvolved, 20% pro-Allied non-combatant, 10% pro-German non-combatant, and 10% active resistance guerilla). This could be interesting because it would be easy to marginalize the civilians, but doing so would be at a risk-- especially for the Germans (in France). Likewise, both sides could seek intelligence from civilians, but trusting them at their word would be at some risk-- as would even approaching them, if you're on the wrong side. Also, there could be penalties for arbitrarily killing civilians (i.e., if you shoot a civilian who isn't an active resistance fighter, he becomes an insurgent for an extended period of time). Basically, you'd never know who to trust and whether to be dismissive or defensive.
Of course, all of this is much more workable when the side that the resistance is working against is the stronger side, otherwise it would tend to further tip odds and make for a less competitive (which usually means less interesting) game. I think it would be interesting to play against resistance fighters, but as long as Germans are in the minority in our part of the country, insurgents are much more likely to crop up in games based in the German homeland.
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Aug 3, 2014 17:56:10 GMT -5
It was my plan as an independent partisan to engage the Amis and i deployed early and found a shallow dip to lay in on what i thought would be the american line of advance. When i heard them approaching i laid perfectly still and planned to let them pass and engage them from the rear once contact with the German force was made. Only an advance element passed me and the as it turns out they were a flank guard. By the time I was able to trail them they had moved well past me and the main element to their rear had moved further into the trees. in an effort to find them I spotted and trailed the German main force initially thinking they were the Americans.
A sharp action commenced and I watched as the German commander surrendered. Realizing that the town was exposed to their attack if they exploited the situation I went back into Remagen to alert any defenders there. In spite of never actually firing a shot it was a fun role to take on. As events get bigger civilian and resister type roles will increase. Such role players can have an intricate placein helping scenarios and game flow and several impressions for a single player can help funnel them through the event credibly and emmersively.
For jump to destiny the civilians gave the Germans something to do on Friday night and all Day Saturday while the Americans were receiving their tactical training, jump instructions and overall briefing. they also served to help the pathfinders mark drop zones and ambushed German patrols.
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Post by mentosfreshmaker on Aug 3, 2014 22:26:28 GMT -5
I actually took part in a Partizan unit for a few ops. Granted, not quite the same as the cheese-eating surrender-monkeys (a joke, calm down!), but damned entertaining. Granted, the political officers did have a lot more to do running Partizan units than standard RKKA, but the unconventional nature of the fights themselves were a real treat!
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Post by GermanShepherd on Aug 4, 2014 9:25:36 GMT -5
I have just always wanted to be a partisan or that of the like at a bigger scenario game. And I always thought of having a team of resistance at the right game would make things very interesting.
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Post by GermanShepherd on Aug 4, 2014 9:27:31 GMT -5
Exactly, the fact that the resistance just kinda causes all kinds of ransomed chaos is neat to me. To add that element to an event would be great .
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Post by luftwelle93 on Aug 4, 2014 11:04:39 GMT -5
Polish resistance fighter would be cool.They usually wore bits and pieces of German gear and uniforms.I think for the stalhelms they painted a horizontal red/white band around it.They were good fighters for sure.
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Post by GermanShepherd on Aug 4, 2014 11:51:55 GMT -5
They were well organized too. I guess considering they were taking the grunt of the blitz. They gathered some of the best equipment too. Being early in the war. They built a considerable militia.
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Post by mentosfreshmaker on Aug 7, 2014 10:39:50 GMT -5
Had a lot of RKKA help as well.
Good book, read about Bielski Otriad.
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