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Post by gbpackers202 on Mar 9, 2007 18:52:13 GMT -5
I know that most people already know this, but when you are playing airsoft in a small unit (4 person squad) you should have people with three different types of guns. In my expierience having one sniper is enough for the sniper role. also you should have one heavy support gunner( guns: SAW, MG42, etc...) and two people with assault rifles that move in first.
once again this is basic, but a must have for any airsoft small unit.
Random: dont use an M14 as a sniper rifle. even though they are called "sniper" rifles, they are automatic and not the best for sniping, maybe for an Assault rifle.
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Nimlas
Master sergeant
grumpy
Posts: 1,594
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Post by Nimlas on Mar 9, 2007 19:34:02 GMT -5
I know that most people already know this, but when you are playing airsoft in a small unit (4 person squad) you should have people with three different types of guns. In my expierience having one sniper is enough for the sniper role. also you should have one heavy support gunner( guns: SAW, MG42, etc...) and two people with assault rifles that move in first. once again this is basic, but a must have for any airsoft small unit. Random: dont use an M14 as a sniper rifle. even though they are called "sniper" rifles, they are automatic and not the best for sniping, maybe for an Assault rifle. Nice try duder, but that's not REALLY how it works. Designated marksmen and snipers do not play a decisive roll in airsoft. SAW's are overrated, they're heavy. an M14 is a DM rifle. Nice try, just think harder next time.
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Post by Gordak on Mar 9, 2007 19:45:47 GMT -5
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Post by 2ndranger on Mar 9, 2007 20:18:50 GMT -5
I must say that I do agree with one thing there is infact a role for sniper. Now by sniper I mean sharpshooter in my past expierience I have sniped so to speak, 2 guys trying to outflank my team during a fire fight. If you mean sniping with a scope then I agree there is no role in a game. Even with a scope you could still snipe it wouldnt make a difference.
Schutze
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Post by CharleyNovember on Mar 9, 2007 23:56:14 GMT -5
They are good for props and emplaced gun missions. Also depending on if you have ammo rules they can come into thier own in that instance. I used to own a SAW I got rid of it because it was cumbersome and didn't do anything more than a good assualt rifle would do in airsoft in a normal hicap game.
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Post by andyt on Mar 4, 2008 6:22:42 GMT -5
well if you want to recreate a small unit an active recce patrol would be the way to go so for Brits thats an assortment of Enfields, and stens-Bren too heavy for a forward recce oh and lots and lots of bombs (grenades) :-)))) Its a nice thing to go for as its maximum firepower and bangs for your buck.
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TommyGunner
Staff Sgt.
Hackjob Mauro
1st Marine Division, 1942
Posts: 2,265
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Post by TommyGunner on Mar 4, 2008 12:30:11 GMT -5
I think the Marines in WW2 set there squads up with 6 riflemen and one BAR gunner, plus the leader of the group usually equipped with a Thompson ( I could be wrong Im gonna do some research on that tonight).
This set up works great in airsofting. 6 riflemen (M1 Garands or even Springfields) in airsoft are capable of laying down as much cover fire as one guy with an MG, plus with the addition of the squad support gunner (BAR gunner) they are able to move freely under his cover fire so in theory the team is capable of out maunuvering the enemy or an MG emplacement while still keeping up and immense ammount of fire.
I have seen that set up done once (not with those eact guns but close) Normally you see similar set ups done here in the miwest, but usually with 4 men, three with rifles and one with a Thompson and it gets the job done very nicely.
TommyGunner
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Post by waldo on Mar 4, 2008 15:55:54 GMT -5
Jer, Marine rifle squads in WW2 had 10-12 men, with 2 BARs per squad, as it was felt that more firepower was needed. Nick
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azeeze
Private 1st Class
Posts: 622
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Post by azeeze on Mar 4, 2008 17:10:36 GMT -5
Info about Marine Rifle Squads www.ww2gyrene.org/rifle_squad.htmIt seems the marine rifle squads originally started out with 9 Marines, one with an automatic rifle.(BAR) Then in 1942 changed to 13, one with a BAR. Then to 12 with 2 Automatic Rifles. ( BARs)
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TommyGunner
Staff Sgt.
Hackjob Mauro
1st Marine Division, 1942
Posts: 2,265
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Post by TommyGunner on Mar 4, 2008 17:48:21 GMT -5
Info about Marine Rifle Squads www.ww2gyrene.org/rifle_squad.htmIt seems the marine rifle squads originally started out with 9 Marines, one with an automatic rifle.(BAR) Then in 1942 changed to 13, one with a BAR. Then to 12 with 2 Automatic Rifles. ( BARs) Thats what I was thinking of, the early 9 men squad with one BAR gunner. I wonder where the hell I read there were 6 mebers to a group, I might have been thinking how the raiders set there squads up sicne they didnt follow the standard USMC style of doing stuff, maybe not though. But yeah, the 12 man squad with 2 BARs soudns like it is fully feasable to use int airsoft. However with our limited players cutting it in half and making it a 6 man squad for airsoft sounds good too. At least until we get another USMC BAR gunner here in the midwest, then a 12 man squad will be more possible. TommyGunner
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YankeeDiv26
Staff Sgt.
Frustrated Mac Owner
BDM<33
Posts: 2,462
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Post by YankeeDiv26 on Mar 4, 2008 18:29:50 GMT -5
If you have an undermanned squad, why not try to keep it that way? Depending on the situation, squad's retained only about 30% of their personel in combat due to battlefield casualities and a lack of replacements.
Azeeze, you're forgetting that every marine rifle squad had a cameraman! (Army joke towards the USMC).
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Post by Obergefreiter Raimund on Mar 5, 2008 10:56:10 GMT -5
Hmm… to my experience I would agree that a heavy machine gun and guns have their use in WW2 Airsoft combat. Usually, and I am speaking from my own experience in Airsoft combat, the heavy machine guns shoot slightly further and harder than the typical assault guns such as the MP-40 or Thompson. However, they are difficult in moving with the squad to initiate attacks.
Anyway, here is how I’d do things:
I would have the riflemen at the front. Therefore, when they have contact they will engage at maximum range. Thus, allowing the guys with the MP-40’s and Heavy Machine guns to take up positions and await for the enemy to move in to engage the riflemen.
At this point the riflemen should stand-to until the machine guns can cover their tactical withdraw as the enemy advances to an effective range assuming the enemy advances.
The only reason this is more practical is because the Heavy Machine guns are hard to set up in the heat of an engagement and in an actual effective range of fire. Since after all the Heavy Machine guns don’t shoot all that much further. Thus, they actually need the few second within the first minute to prep for a firefight.
Furthermore, since the riffles typically shoot a bit further they are best suited to draw the enemy. And if the enemy is drawn, they are the ones moving to cover while your guys with MP-40’s are already in cover and ready to fire.
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Post by spitfire740 on Mar 7, 2008 21:28:45 GMT -5
It depends on alot of things. Yes, in many cases the machine guns don't have THAT huge of an advantage over standard assualt rifles, but if the game limits are to restrict full-auto guns to semi- only, then the HMG can play a very imporant role.
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Post by Garrick Udet on Mar 10, 2008 16:14:58 GMT -5
Spitfire, to add to your comment... If there are ammo rules in place as well the MG is valuable. Taking the hicaps away from those tommy gunners is an amazing equalizer
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