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Post by Capt. Zak on Mar 27, 2008 18:19:59 GMT -5
As far as us Germans, we usually rotated sanis. As for writting on bandages, these medic rules are a "jumping off point" we can add to them and improve as we grow. As for waiting 5 minutes to "respawn". The whole idea of going back to the CP is that once 4 guys are dead, you can move out as reenforements. Only then! So the faster you high tail it back to your CP, the faster you are backin the action. Axis & allied commanders are responcible for sending out the reenforcements.
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Medic
Sergeant
I'm 12 not 25!
Posts: 1,539
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Post by Medic on Mar 27, 2008 18:38:13 GMT -5
Combat wounds are fairly simple since as I understand it most skirmishers do not use artillary or grenades. Even if you do that does not cmplicate things too much. You're dealing primarily with penetrating wounds to either the extremities, the chest or the abdomen. For this we will consider the neck part of the chest and the head either superficial or fatal. If a medic is handy then his value is in the degree of salvage he can bring to the wounded, i.e.; A non crippeling wound to the extemity could go from un able to fight (arm) to able and un able to move (leg) to able. Chest/abdomial wounds would be a matter of return as re inforcement or delayed or no return. Treatment should be limited to four tailed dressings, morphine, sulfa and plasma. I would limit the calls for morphine and plasma because each treatment would remove the player from the game for at least an extended period. You could always designate some conditions as "critical" demanding the Corpsman's constant care, taking him out of action and puting other wounded at risk from lack of attention. I would suggest the same if a Corpsman took too much time shooting and not enough caring for the wounded. 2nd bat seems to have a good system. I did like that idea the most. Could I use that one?
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2nd Bat
Master sergeant
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Post by 2nd Bat on Mar 27, 2008 22:52:23 GMT -5
You can use and adapt whatever ideas your group wants to incorporate. There is nothing proprietary here. Start out with fairly simple rules initially and then build to more elaborate ones. Be sure folks are well briefed on what the rules are and if possible provide a clear demonstration of expectations prior to the event rather than depending on people to either read and understand the rules or remember them from a simple verbal description. We found that the video showing how they worked was far more effective (and entertaining) than simply writing them down or explaining them before play.
Incidently we used plastic bottles for the reason mentioned and the medic had three or four that could be functioning at once. The medic only had to treat the seriously wounded (as indicated inside their fake carlisle bandage) Other less serious wounds could be treated by the first friendly player to get to them. If the wound was serious any player could escort the wounded man back to the battalion aid station including the medic although the medic is typically so vital to the unit that it's better to assign "litter bearers" from available troops. We have found that people who are so incliuned really enjoy the process of having to crawl up to the wounded players where needed and complete their "rescues." It's very dramatic and there are some players who are just amazingly good at it. If a player remains untreated for a pre determined period of time (usually 15 minutes) they are considered to have "bled out" and died and must go to the battalion aid station with a red rag on their head and await an assemblage of a pre determined number of friendly replacements before they can rejoin their unit. (Usually 3 or four team mates) To litter bear a wounded soldier back to the aid station one team mate or the medic put the wounded players arm over their shoulder and walks them back. For more serious wounds two team mates must join in and walk the player back. (as noted on the wound bandage)
These rules work remarkably well. The carlisle bandages are carried exactly where they would be and you quickly get an appreciation for why units had SOPs standardizing where that was so the treating soldier or medic knows exactly where to find the wounded players bandage.
He gets a replacement bandage back at the aid station before coming back into play as a "new replacement" Since each is randomly marked he won't know the nature of his wound until the bandage is opened up.
Examples of what they typically say:
Flesh wound, put tape on the effected location, wait 3 minutes and continue to fight.
Moderate extremity wound to the: Right arm, Left arm, Right leg, Left leg, Apply sulfa powder, wrap with the bandage, wait 5 minutes and reenter the fight with restricted mobility to that extremity. No need to go back to the aid station unless a break in the action allows it. (May go back un escorted)
Serious Wound: Sucking chest wound, apply sulfa powder, wrap with a poncho or some other vapor seal, wrap with two bandages, administer plasma and morphine, wait 10 minutes and evacuate to battalion aid station (Two litter bearers)
Gut shot, Adminsister morphine, sulfa powder, plasma, wrap with two bandages, wait 10 minutes and evac to battalion aid station. (Two litter bearers)
Serious wound , extremity: sulfa powder, plasma, wrap with one bandage wait 5 minutes evac to battalion aid station (one litter bearer)
KIA Place red rag on head and go directly to the aid station get a new bandage and await assemblage of 3 other team mates before you can return as a replacement.
As you can see KIA is in many ways advantageous over a seriously wounded soldier as it is less debilitating to the squad.
The Squad leader or Platoon sgt often has to decide if he can afford to free up the men to return a wounded player to the aid station or if it's worthile to send back a player with a fairly minor wound who is fighting with minor restrictions. Sometimes he knows he has an accumulation of several replacements and that's the time to send back the ambulatory player with a minor wound as that may be the one or two players needed to create a repacment force. (We need one more guy to collect the four needed so we get replacements, Herb, hobble back and lead those guys back right away!)
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Medic
Sergeant
I'm 12 not 25!
Posts: 1,539
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Post by Medic on Mar 30, 2008 9:08:30 GMT -5
Nice ideas! Now I was thinking about the IVs when I was at Barnes and Noble, and saw a bottle of Dasani water. They look just about right without the stickers (it is a cubic bottle). so I decided I'll make a label, slap it on and get some tubing for it.
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Medic
Sergeant
I'm 12 not 25!
Posts: 1,539
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Post by Medic on Jan 25, 2009 14:30:38 GMT -5
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Post by johnspartan117 on Jan 25, 2009 19:44:18 GMT -5
That helped me understand the concept more, but it seems a bit simpler compared to other ideas here.
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Medic
Sergeant
I'm 12 not 25!
Posts: 1,539
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Post by Medic on Jan 25, 2009 19:58:40 GMT -5
Yeah, I thought it did too. I really hope we can have a game with Medic rules here in the East some time soon.
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