Post by ersatzjack2 on Dec 31, 2010 2:41:22 GMT -5
It is time once again for the 4th annual Pickerel, WI winter event. This year will concern the battle of the Demyansk Pocket.
This was last years German inspection - this year we plan a convoy ride
The Demyansk Pocket was the name given for the encirclement of German troops by the Red Army around Demyansk, south of Leningrad, during the Second World War on the Eastern Front. The pocket existed mainly from 8 February until 21 April 1942. A much smaller pocket was simultaneously surrounded in Kholm, about 100 km to the southwest. These were the results of German retreat following their defeat during the Battle of Moscow. The German troops relied on air supply during most of this battle and were successful in repulsing strong Russian attacks. However, the successful supplying of encircled German troops caused the German Army to believe they could repeat this success months later at Stalingrad. That would not be the case and the size of the encircled forces greatly differed.
When - February 18, 19 with final cleanup/drive home day on 20 Februrary 2011.
Where - 849 Forest Lane (not Forrest), Pickerel, WI
Brief Synopsis of Event -
Friday, February 18 - Arrivals after 2PM, Meal provided at 8pm, campfire 9pm
Saturday, February 19 - Safety Briefing, chrono, morning skirmishes, break for lunch, Vehicle Convoy to second battlefield (5-8 minute ride), Skirmish at Crawford Lake field, Vehicle Convoy back to Forest Lane site, final skirmish of the day.
Sunday reserved for overnight campers who wish to rest prior to departure.
A view this Christmas down to the channel. Nice snow cover and let's hope the weather is like it was when I shot these.
A nice view. BTW, the roads become more important in the winter unless you are a Soviet snow shrew.
This is a WWII airsoft simulation. Impressions as WWII participants or suitable Partisan/Hiwi fighters are required. Bio-BB only. A limited number will be available at the game. Those will be available at the game at $5/1000 - .20g. A limited number of .28g bios are available at the same price to bolt action rifles. (ie. buy your own if you can) This is a free event with a donation box to help defray hosting costs.
The time is February, 1942 and the German II Korps has been encircled near Demyansk, USSR. Elements of the German Army position themselves in a rigid defense in the wintry hell of the first Russian winter. Strong Russian forces mean to wipe them out. It's cold and snowy around the lakes and surrounding terrain. It's not 1941 anymore and increased Russian ability and General Winter are factors in this battle. Still, the Germans aren't about to give up easily.
The site is 35 acres of woods and roads surrounded by water. Electricity, water, and warm sleeping arrangements are all present for those wishing to camp the night before. As the cabin has proven to be a favorite, consideration will be given to those first rsvp'ing this event to have those quarters. First ten, let's say. In addition, the cabin has a new furnace.
The road to the new and improved cabin. My father is actually keeping all this plowed for the coming event so tell him thanks when you see him.
Players may begin arriving at 2pm on Friday (or earlier if they PM me and get permission) and the battle begins on Saturday morning. Saturday night will be for eating, packing and for some departure.
Additional information and scenarios to follow once more information regarding numbers is available. Since the time frame is early 1942 the use of STG44's is discouraged. If you have a K98, MP40, etc. please use it in lieu of the STG's. While not prohibited their absence would better simulate the time period.
Interested attendees PM me so I can add you to the list. I want bio name, rank, unit and primary weapon you'll be using.
See you there, unless I'm hiding here of course.
Axis Forces
3rd Panzer Grenadier Div
Otto Verkaufer, MG-42
Franz Verkaufer, K-98
Paul Rech, K-98
Fritz Moos, STG-44
Johan Anton Bremen, MG-34
Alban Schonberg, K-98
Dietrich Werner, K-98
6th SS (Nord) Division
Chris, K-98
Partisan (other)
Paul,
Soviet Forces
198th Infantry Division
Boris (ba64), DT-28, MP-40
Ivan, MP-40
Fyodor Belov, Mosin-Nagant
Iron Will, Mosin-Nagant
Alex, MP-40
Jordan Marshall,
Time for some of the rules to be announced.
EYE PROTECTION MUST BE WORN AT ALL TIMES ON THE FIELD DURING GAMEPLAY
Anyone witnessing a player without eye protection donned should not shoot at that player and yell a warning to others or halt play altogether so that the situation doesn’t result in an eye injury.
Only goggles / eyewear that meet the following requirements will be allowed:
• Recommended impact standard for eye protection is ANSI z.87.1.
• Shooting glasses are allowed but they should fit close to the face and it is recommended that they be fitted with a head strap to keep them from falling off.
• Mesh goggles are allowed.
All minors under the age of 18 years old will be required to wear full-seal goggles. No shooting glasses for them. No exceptions.
Bottom line – protect your eyes but for the most part you decide the level of protection needed
OFF-FIELD or OUT OF THE PLAY AREA
Weapons should have their magazines out and be empty or a barrel block device attached. Fingers off triggers. This common error is very dangerous and will be viewed as a safety violation. Learn to carry your guns properly. Loading magazines is allowed. Load your weapons when you hit combat. Sidearms are not required to be mag free as long as they are holstered.
FPS LIMITS WILL BE STRICTLY ENFORCED.
All guns must be chronographed (hop-up off) prior to game time. Only 0.2g BBs allowed during chronograph. Metal BBs not allowed in the event. 8mm weapons only allowed if inspected and approved by event organizer. Players may also be chosen at random for handheld chronograph spot-checks. Especially if using gas weapons.
FPS Limits are:
>AEGs: 400 FPS w/ .20 gram BBs.
>Semi-Auto, Crew operated MG’s and GBB 450 FPS w/.20 gram BBs.
>Single-Shot, Semi-Auto, or Bolt Action Sniper Rifles: 550 FPS with .20 gram BBs.
All guns will be chronographed prior to the beginning of the game using .20 gram BBs. You will be given 2 attempts, consisting of no more than 3 shots each, in which to chronograph at the appropriate FPS. If your gun is unable to chronograph legal after 2 attempts, you will not be able to use that weapon in the game.
SHOOTING SAFETY.
Players may only discharge their weapons at the target range (Big Plate area) or in combat.
NO BLIND SHOOTING - Players must sight down their weapon while they are shooting; no shooting around corners.
BANG KILL - Players may never shoot at another player who is closer than the minimum engagement distance of 10 feet. If an opponent is closer than 10 feet away, a player should shout "BANG KILL!" in order to notify the opponent he/she has been eliminated at extreme close range. You must have an open line of sight and be in control of the situation. In other words you have the drop on the opponent. No charging an area and yelling Bang Kill. A "bang kill" may not be performed through a barrier or through netting, you cannot kill more than one person at a time, you cannot use "BANG BANG BANG" to kill everyone in a room, and you cannot use it to rush into bunkers to get instant kills. A "BANG KILL" is used only as a courtesy kill and the ENTIRE phrase must be spoken... yelling "BANG" does not count.
While headshots count, players are asked not to intentionally target another player’s head.
AVOID FIELD HAZARDS.
Players should avoid all field hazards such as fences, ruts, and vines. Guests should report any hazard to the field operator. Players may not construct anything that will hinder the movement or cause injury to other players. Players are allowed to construct roadblocks and lay mines at the approval of the teams beforehand. This is wild woods area and it is better to get hit by a BB then impale yourself. Be careful out there and don’t let the thrill of the moment cause you to forget the hazards inherent in any natural setting. Players should not climb trees that would endanger them in a fall, or climb under a vehicle (ever) or on a vehicle (without vehicle's owner's permission).
NO UNAUTHORIZED EQUIPMENT.
Players are not allowed to bring onto the playing field any equipment deemed unsafe by the Event Organizer. Players on the field are not allowed to carry fighting knives or fix bayonets. Explosive or other pyrotechnic devices, real firearms, or other non-Airsoft related items such as smoke grenades should be okayed by the event organizer.
Rubber melee weapons, Nerf-launching RPGs, BB landmines, cold smoke grenades, BB grenades, or any other specialty weapons must be individually approved by the Event Organizer before use in the game.
ALCOHOL is ALLOWED for LEGAL USERS on FRIDAY NIGHT IN CAMP. DRUGS ARE NEVER ALLOWED ANYWHERE ON SITE AND IF FOUND YOU WILL BE TURNED IN.
Smoking is allowed. Field strip butts. Better yet, go period and use non-filter tipped cigarettes. Use common sense in dry conditions. Event organizers or others witnessing unsafe use of fire items report this please.
NO VERBAL ABUSE OR UNWANTED PHYSICAL CONTACT.
No name-calling, slurs against anyone’s race, color, national origin, family members, teams or equipment will be tolerated. Guests wearing clothing with offensive wording on them will be asked to remove the garment. Be professional and immerse yourself in the time period. You’ll enjoy it more.
DISPUTES.
Any disputes are to be first brought to the attention of the two commanders and then to the land owner of the site who has ultimate decision making ability.
AGE REQUIREMENT.
All players must be sixteen years old or older to participate; players under sixteen must be personally pre-authorized by the field owner and event coordinator. Players under eighteen years old are required to have a Parental Waiver signed and dated by their parent or legal guardian.
NO EXCEPTIONS.
AMMUNITION AND RELOADS.
These may be scenario specific. Only biodegradable bbs are allowed except bolt action rifles may use heavier ammo of a non-biodegradable nature.
Single shot Panzerfausts are allowed one shot at a vehicle per attempt to kill. If successful, you may reload and use on respawned vehicle. If not, the tube must be brought back to the respawn point for reloading. AT-guns, Bazookas, mortars, and Panzerschreck weapons may be reloaded on the field.
HITS & DOWNING.
A player is downed if a BB strikes any part of his/her body, from the top of the head to the tips of the fingers to the bottoms of the feet, including any of equipment or gear worn. A player is also downed by a “BANG KILL!” call directed at him/her from within ten feet.
When a player is downed by gunfire he will call out loudly “I’M HIT” or other clear indication. Make it theatrical. If the hit was not to the arms or legs, the player is dead and respawns. When killed or wounded players should immediately collapse where they stand and place a kill rag (red piece of cloth) on a visible area of his body or remove his headgear. If the player has a leg/arm wound he is considered wounded and he may call for a medic. RULES CHANGE HERE - wounded players may still fight. After crawling to a safe location they may not continue moving. They may still fight from their safe location until either healed by a medic or killed (shot again) or the skirmish ends. Not every wounding makes you helpless. Think of it like a tank that gets immobilized. You can still fight but you can't move. The downed player may try to crawl to safe cover. If hit again downed players die and must respawn. Dead players should die in place and wait 30-seconds and then head back to respawn. Wounded players are revived if another healthy player reaches them and touches them. The two must stay together for 30-seconds before they are allowed to fight as a team. The rescuing player is allowed to fight off attackers until then. Wounded players can fight. Dead players cannot pass information. “The guy behind the bush over there shot me” is poor gamesmanship.
Helmet Bonus - to encourage helmet wear, the first hit on a helmet is treated as a lucky occurrence and the player is not injured. A second hit would be a kill shot.
A player who is downed from behind with a rubber knife MUST immediately collapse SILENTLY, without crying out or otherwise attempting to attract the attention of his or her teammates.
Hits to a player’s gun do not down a player. The weapon is still usable.
Airsoft is a game of HONOR and Sportsmanship. ALL players strive to exemplify fair play and call their hits, regardless of circumstance. In situations where a player isn’t sure, you should give your opponent the benefit of the doubt and simply call yourself out. You should not have to wait long to get back into the game if you are hit, so please call your hits!
SNIPERS
Sniper weapons must be single or bolt action rifles (gas or spring) or could be a Semi-Auto AEG that is unable to fire full-auto.
Minimum Engagement Distance of 50 feet from your position.
A sniper rifle must fire between 400 FPS and 550 FPS with .20 BBs.
A sniper's secondary weapon must be firing under 400 FPS. This weapon must be used whenever your opponent is less than 50 feet from your position.
The Event Organizer and Referees are the authorities in determining weapon eligibility. Their decisions are final.
MOTORIZED VEHICLES & RPGs.
Automobile-based vehicles are confined to roads and parking areas. All vehicles are limited to speeds under 10mph while on the field of play. Players on foot must stay at least fifteen feet away from a moving vehicle, unless they are members of the vehicle’s crew. Players on foot may approach a stationary vehicle. All players must follow any and all decisions or commands by the vehicles driver. Failure to do so will result in being removed from the event.
Gas-powered “RPGs” firing 2-inch diameter closed-cell foam (Nerf) rockets are used to simulate shoulder-fired anti-tank weapons. ONLY THOSE RPGs PERSONALLY APPROVED BY THE EVENT ORGANIZER MAY BE USED IN THE GAME. A hit by a rocket anywhere on a vehicle disables that vehicle and downs all that vehicle’s occupants. Grenades or mines may be used to disable armor as well. Soft skinned vehicles are not targets. Gunners in armored cars are small arms targets. Drivers are not. A disabled vehicle must stop immediately, turn off its engine, and display a red flag to indicate its damaged status. It may then respawn at the rear. 15-minute wait.
GRENADE RULES
Both sonic and non-sonic grenades are allowed. Anyone within 10-ft of a grenade when it sounds is dead. If you are in hard cover, foxhole or armor or building and a grenade goes off near you but not inside the cover you live. If not, respawn. They are not used to displace intentionally in this game. They will of course but all people have to remember is if the sound and you are close you die. They may be thrown back as well but if they go off while airborne from a foxhole the person throwing the grenade dies. Make sure they land so you don’t blow yourself up when throwing them. Grenades may be tossed into open topped vehicles but not while they are moving unless thrown from further than 15-feet away. Good Luck!
LEAVING PLAY.
If a player chooses to quit the game for any reason, he or she should don a Kill Rag and clear his or her weapon before leaving the field. Players are requested to inform a Referee or the Event Organizer that they have left the game before departing. We don’t need to start a search party when you are home on the computer.
NIGHT GAME RULES (maybe?)
Players are expected to display patience and courtesy to all other players during night game action. Confusion can set in and rules and actions may need to be clearly communicated to other players so that the game may continue without incident.
All weapons rules apply, including the 10-foot “BANG KILL!” rule and the “knife kill from behind.” Sniper weapons and RPGs are not allowed. Vehicles are not allowed.
This was last years German inspection - this year we plan a convoy ride
The Demyansk Pocket was the name given for the encirclement of German troops by the Red Army around Demyansk, south of Leningrad, during the Second World War on the Eastern Front. The pocket existed mainly from 8 February until 21 April 1942. A much smaller pocket was simultaneously surrounded in Kholm, about 100 km to the southwest. These were the results of German retreat following their defeat during the Battle of Moscow. The German troops relied on air supply during most of this battle and were successful in repulsing strong Russian attacks. However, the successful supplying of encircled German troops caused the German Army to believe they could repeat this success months later at Stalingrad. That would not be the case and the size of the encircled forces greatly differed.
When - February 18, 19 with final cleanup/drive home day on 20 Februrary 2011.
Where - 849 Forest Lane (not Forrest), Pickerel, WI
Brief Synopsis of Event -
Friday, February 18 - Arrivals after 2PM, Meal provided at 8pm, campfire 9pm
Saturday, February 19 - Safety Briefing, chrono, morning skirmishes, break for lunch, Vehicle Convoy to second battlefield (5-8 minute ride), Skirmish at Crawford Lake field, Vehicle Convoy back to Forest Lane site, final skirmish of the day.
Sunday reserved for overnight campers who wish to rest prior to departure.
A view this Christmas down to the channel. Nice snow cover and let's hope the weather is like it was when I shot these.
A nice view. BTW, the roads become more important in the winter unless you are a Soviet snow shrew.
This is a WWII airsoft simulation. Impressions as WWII participants or suitable Partisan/Hiwi fighters are required. Bio-BB only. A limited number will be available at the game. Those will be available at the game at $5/1000 - .20g. A limited number of .28g bios are available at the same price to bolt action rifles. (ie. buy your own if you can) This is a free event with a donation box to help defray hosting costs.
The time is February, 1942 and the German II Korps has been encircled near Demyansk, USSR. Elements of the German Army position themselves in a rigid defense in the wintry hell of the first Russian winter. Strong Russian forces mean to wipe them out. It's cold and snowy around the lakes and surrounding terrain. It's not 1941 anymore and increased Russian ability and General Winter are factors in this battle. Still, the Germans aren't about to give up easily.
The site is 35 acres of woods and roads surrounded by water. Electricity, water, and warm sleeping arrangements are all present for those wishing to camp the night before. As the cabin has proven to be a favorite, consideration will be given to those first rsvp'ing this event to have those quarters. First ten, let's say. In addition, the cabin has a new furnace.
The road to the new and improved cabin. My father is actually keeping all this plowed for the coming event so tell him thanks when you see him.
Players may begin arriving at 2pm on Friday (or earlier if they PM me and get permission) and the battle begins on Saturday morning. Saturday night will be for eating, packing and for some departure.
Additional information and scenarios to follow once more information regarding numbers is available. Since the time frame is early 1942 the use of STG44's is discouraged. If you have a K98, MP40, etc. please use it in lieu of the STG's. While not prohibited their absence would better simulate the time period.
Interested attendees PM me so I can add you to the list. I want bio name, rank, unit and primary weapon you'll be using.
See you there, unless I'm hiding here of course.
Axis Forces
3rd Panzer Grenadier Div
Otto Verkaufer, MG-42
Franz Verkaufer, K-98
Paul Rech, K-98
Fritz Moos, STG-44
Johan Anton Bremen, MG-34
Alban Schonberg, K-98
Dietrich Werner, K-98
6th SS (Nord) Division
Chris, K-98
Partisan (other)
Paul,
Soviet Forces
198th Infantry Division
Boris (ba64), DT-28, MP-40
Ivan, MP-40
Fyodor Belov, Mosin-Nagant
Iron Will, Mosin-Nagant
Alex, MP-40
Jordan Marshall,
Time for some of the rules to be announced.
EYE PROTECTION MUST BE WORN AT ALL TIMES ON THE FIELD DURING GAMEPLAY
Anyone witnessing a player without eye protection donned should not shoot at that player and yell a warning to others or halt play altogether so that the situation doesn’t result in an eye injury.
Only goggles / eyewear that meet the following requirements will be allowed:
• Recommended impact standard for eye protection is ANSI z.87.1.
• Shooting glasses are allowed but they should fit close to the face and it is recommended that they be fitted with a head strap to keep them from falling off.
• Mesh goggles are allowed.
All minors under the age of 18 years old will be required to wear full-seal goggles. No shooting glasses for them. No exceptions.
Bottom line – protect your eyes but for the most part you decide the level of protection needed
OFF-FIELD or OUT OF THE PLAY AREA
Weapons should have their magazines out and be empty or a barrel block device attached. Fingers off triggers. This common error is very dangerous and will be viewed as a safety violation. Learn to carry your guns properly. Loading magazines is allowed. Load your weapons when you hit combat. Sidearms are not required to be mag free as long as they are holstered.
FPS LIMITS WILL BE STRICTLY ENFORCED.
All guns must be chronographed (hop-up off) prior to game time. Only 0.2g BBs allowed during chronograph. Metal BBs not allowed in the event. 8mm weapons only allowed if inspected and approved by event organizer. Players may also be chosen at random for handheld chronograph spot-checks. Especially if using gas weapons.
FPS Limits are:
>AEGs: 400 FPS w/ .20 gram BBs.
>Semi-Auto, Crew operated MG’s and GBB 450 FPS w/.20 gram BBs.
>Single-Shot, Semi-Auto, or Bolt Action Sniper Rifles: 550 FPS with .20 gram BBs.
All guns will be chronographed prior to the beginning of the game using .20 gram BBs. You will be given 2 attempts, consisting of no more than 3 shots each, in which to chronograph at the appropriate FPS. If your gun is unable to chronograph legal after 2 attempts, you will not be able to use that weapon in the game.
SHOOTING SAFETY.
Players may only discharge their weapons at the target range (Big Plate area) or in combat.
NO BLIND SHOOTING - Players must sight down their weapon while they are shooting; no shooting around corners.
BANG KILL - Players may never shoot at another player who is closer than the minimum engagement distance of 10 feet. If an opponent is closer than 10 feet away, a player should shout "BANG KILL!" in order to notify the opponent he/she has been eliminated at extreme close range. You must have an open line of sight and be in control of the situation. In other words you have the drop on the opponent. No charging an area and yelling Bang Kill. A "bang kill" may not be performed through a barrier or through netting, you cannot kill more than one person at a time, you cannot use "BANG BANG BANG" to kill everyone in a room, and you cannot use it to rush into bunkers to get instant kills. A "BANG KILL" is used only as a courtesy kill and the ENTIRE phrase must be spoken... yelling "BANG" does not count.
While headshots count, players are asked not to intentionally target another player’s head.
AVOID FIELD HAZARDS.
Players should avoid all field hazards such as fences, ruts, and vines. Guests should report any hazard to the field operator. Players may not construct anything that will hinder the movement or cause injury to other players. Players are allowed to construct roadblocks and lay mines at the approval of the teams beforehand. This is wild woods area and it is better to get hit by a BB then impale yourself. Be careful out there and don’t let the thrill of the moment cause you to forget the hazards inherent in any natural setting. Players should not climb trees that would endanger them in a fall, or climb under a vehicle (ever) or on a vehicle (without vehicle's owner's permission).
NO UNAUTHORIZED EQUIPMENT.
Players are not allowed to bring onto the playing field any equipment deemed unsafe by the Event Organizer. Players on the field are not allowed to carry fighting knives or fix bayonets. Explosive or other pyrotechnic devices, real firearms, or other non-Airsoft related items such as smoke grenades should be okayed by the event organizer.
Rubber melee weapons, Nerf-launching RPGs, BB landmines, cold smoke grenades, BB grenades, or any other specialty weapons must be individually approved by the Event Organizer before use in the game.
ALCOHOL is ALLOWED for LEGAL USERS on FRIDAY NIGHT IN CAMP. DRUGS ARE NEVER ALLOWED ANYWHERE ON SITE AND IF FOUND YOU WILL BE TURNED IN.
Smoking is allowed. Field strip butts. Better yet, go period and use non-filter tipped cigarettes. Use common sense in dry conditions. Event organizers or others witnessing unsafe use of fire items report this please.
NO VERBAL ABUSE OR UNWANTED PHYSICAL CONTACT.
No name-calling, slurs against anyone’s race, color, national origin, family members, teams or equipment will be tolerated. Guests wearing clothing with offensive wording on them will be asked to remove the garment. Be professional and immerse yourself in the time period. You’ll enjoy it more.
DISPUTES.
Any disputes are to be first brought to the attention of the two commanders and then to the land owner of the site who has ultimate decision making ability.
AGE REQUIREMENT.
All players must be sixteen years old or older to participate; players under sixteen must be personally pre-authorized by the field owner and event coordinator. Players under eighteen years old are required to have a Parental Waiver signed and dated by their parent or legal guardian.
NO EXCEPTIONS.
AMMUNITION AND RELOADS.
These may be scenario specific. Only biodegradable bbs are allowed except bolt action rifles may use heavier ammo of a non-biodegradable nature.
Single shot Panzerfausts are allowed one shot at a vehicle per attempt to kill. If successful, you may reload and use on respawned vehicle. If not, the tube must be brought back to the respawn point for reloading. AT-guns, Bazookas, mortars, and Panzerschreck weapons may be reloaded on the field.
HITS & DOWNING.
A player is downed if a BB strikes any part of his/her body, from the top of the head to the tips of the fingers to the bottoms of the feet, including any of equipment or gear worn. A player is also downed by a “BANG KILL!” call directed at him/her from within ten feet.
When a player is downed by gunfire he will call out loudly “I’M HIT” or other clear indication. Make it theatrical. If the hit was not to the arms or legs, the player is dead and respawns. When killed or wounded players should immediately collapse where they stand and place a kill rag (red piece of cloth) on a visible area of his body or remove his headgear. If the player has a leg/arm wound he is considered wounded and he may call for a medic. RULES CHANGE HERE - wounded players may still fight. After crawling to a safe location they may not continue moving. They may still fight from their safe location until either healed by a medic or killed (shot again) or the skirmish ends. Not every wounding makes you helpless. Think of it like a tank that gets immobilized. You can still fight but you can't move. The downed player may try to crawl to safe cover. If hit again downed players die and must respawn. Dead players should die in place and wait 30-seconds and then head back to respawn. Wounded players are revived if another healthy player reaches them and touches them. The two must stay together for 30-seconds before they are allowed to fight as a team. The rescuing player is allowed to fight off attackers until then. Wounded players can fight. Dead players cannot pass information. “The guy behind the bush over there shot me” is poor gamesmanship.
Helmet Bonus - to encourage helmet wear, the first hit on a helmet is treated as a lucky occurrence and the player is not injured. A second hit would be a kill shot.
A player who is downed from behind with a rubber knife MUST immediately collapse SILENTLY, without crying out or otherwise attempting to attract the attention of his or her teammates.
Hits to a player’s gun do not down a player. The weapon is still usable.
Airsoft is a game of HONOR and Sportsmanship. ALL players strive to exemplify fair play and call their hits, regardless of circumstance. In situations where a player isn’t sure, you should give your opponent the benefit of the doubt and simply call yourself out. You should not have to wait long to get back into the game if you are hit, so please call your hits!
SNIPERS
Sniper weapons must be single or bolt action rifles (gas or spring) or could be a Semi-Auto AEG that is unable to fire full-auto.
Minimum Engagement Distance of 50 feet from your position.
A sniper rifle must fire between 400 FPS and 550 FPS with .20 BBs.
A sniper's secondary weapon must be firing under 400 FPS. This weapon must be used whenever your opponent is less than 50 feet from your position.
The Event Organizer and Referees are the authorities in determining weapon eligibility. Their decisions are final.
MOTORIZED VEHICLES & RPGs.
Automobile-based vehicles are confined to roads and parking areas. All vehicles are limited to speeds under 10mph while on the field of play. Players on foot must stay at least fifteen feet away from a moving vehicle, unless they are members of the vehicle’s crew. Players on foot may approach a stationary vehicle. All players must follow any and all decisions or commands by the vehicles driver. Failure to do so will result in being removed from the event.
Gas-powered “RPGs” firing 2-inch diameter closed-cell foam (Nerf) rockets are used to simulate shoulder-fired anti-tank weapons. ONLY THOSE RPGs PERSONALLY APPROVED BY THE EVENT ORGANIZER MAY BE USED IN THE GAME. A hit by a rocket anywhere on a vehicle disables that vehicle and downs all that vehicle’s occupants. Grenades or mines may be used to disable armor as well. Soft skinned vehicles are not targets. Gunners in armored cars are small arms targets. Drivers are not. A disabled vehicle must stop immediately, turn off its engine, and display a red flag to indicate its damaged status. It may then respawn at the rear. 15-minute wait.
GRENADE RULES
Both sonic and non-sonic grenades are allowed. Anyone within 10-ft of a grenade when it sounds is dead. If you are in hard cover, foxhole or armor or building and a grenade goes off near you but not inside the cover you live. If not, respawn. They are not used to displace intentionally in this game. They will of course but all people have to remember is if the sound and you are close you die. They may be thrown back as well but if they go off while airborne from a foxhole the person throwing the grenade dies. Make sure they land so you don’t blow yourself up when throwing them. Grenades may be tossed into open topped vehicles but not while they are moving unless thrown from further than 15-feet away. Good Luck!
LEAVING PLAY.
If a player chooses to quit the game for any reason, he or she should don a Kill Rag and clear his or her weapon before leaving the field. Players are requested to inform a Referee or the Event Organizer that they have left the game before departing. We don’t need to start a search party when you are home on the computer.
NIGHT GAME RULES (maybe?)
Players are expected to display patience and courtesy to all other players during night game action. Confusion can set in and rules and actions may need to be clearly communicated to other players so that the game may continue without incident.
All weapons rules apply, including the 10-foot “BANG KILL!” rule and the “knife kill from behind.” Sniper weapons and RPGs are not allowed. Vehicles are not allowed.