Post by SfcMigs on Apr 14, 2012 17:13:36 GMT -5
NORMANDY
6 June 1944
6 June 1944
SUPREME HEADQUARTERS ALLIED EXPEDITIONARY FORCE
Soldiers, Sailors and Airmen of the Allied Expeditionary Force!
You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of liberty loving people everywhere march with you. In company with our brave Allies and brothers in arms on other Fronts, you will bring about the destruction of the German war machine, the elimination of Nazi tyranny over the oppressed peoples of Europe, and security for ourselves in a free world.
Your task will not be an easy one. Your enemy is well trained, well equipped and battle hardened. He will fight savagely.
But this is the year 1944! Much has happened since the Nazi triumphs of 1940-41. The United Nations have inflicted upon the Germans great defeats, in open battle, man to man. Our air offensive has seriously reduced their strength in the air and their capacity to wage war on the ground. Our Home Fronts have given us an overwhelming superiority in weapons and munitions of war, and placed at our disposal great reserves of trained fighting men. The tide has turned! The free men of the world are marching together to Victory!
I have full confidence in your courage and devotion to duty and skill in battle. We will accept nothing less than full Victory! Good luck! And let us beseech the blessing of Almighty God upon this great and noble undertaking.
General Dwight D. Eisenhower
Order of the Day
June 6, 1944
The World War II Airsoft Association
Presents
"Operation Overlord"
When: June 1st - 2nd, 2012 Terryville, CT.
Field Address: 235 Wolcott Street, Terryville, CT
Store Address: 1254 Wolcott Rd. Wolcott, Ct 06716.
Field Address: 235 Wolcott Street, Terryville, CT
Store Address: 1254 Wolcott Rd. Wolcott, Ct 06716.
This will be a full Day and a half Event starting on Friday night, June 1st. Camping will be allowed for Friday and Saturday nights, June 1st and 2nd. Mission Scenarios will start with an Airborne Jump on Friday night, followed by Seaborne Landings on Saturday morning. There will be constant mission scenarios throughout Saturday afternoon and into the night. Those who do remain and camp out on Saturday night are required to have their campsites packed up a vacate the field no later than 10AM Sunday morning.
Registration
Please send your registration info to the following Email address:
SfcMigs@gmail.com
Please put "Operation Overlord" as the subject header
Participants 18 and under must have a parent or guardian sign their waiver form.
Please include the following:
Name:
Unit Impression and rank:
Address:
DOB/Age:
Weapon:
Email address:
Rental: Y N
Cost
(All players)
Pre-pay via paypal: $45.00 (payment must be sent as a "gift")
Pay at Field: $60.00
All paypal payments be sent to: SfcMigs@gmail.com
Historical Background
OVERLORD - THE NORMANDY LANDINGS
A Chronology of Events
June 5, 1944
2200 H - commencement of Operation Neptune - 5 assault groups depart the English ports
June 6, 1944 - D-Day
0005 H Allied air forces begin bombing of coastal batteries between Le Havre and Cherbourg
0010 H reconnaissance groups dropped by parachute
Lieutenant Poole becomes first allied soldier to set foot on French soil
0020 H British commandos under the command of Major Howard arrive by glider and begin
attacks on Pegasus and other bridges over the River Orne
0100 H U.S. 82nd Airborne Division lands by parachute west of Saint Mere Eglise
0111 H first reports of American airborne assault reach headquarters of the German 84th Army Corps at Saint Lo
0130 H U.S. 101ST Airborne Division lands by parachute near Utah Beach
0150 H Main body of the British 6TH Airborne Division lands by parachute east of the River Orne
0245 H Troops bound for Omaha Beach board landing craft
0300 H Allied warships arrive at assigned positions for the assault
0320 H heavy equipment and reinforcements for paratroops arrive by glider
0325 H German naval observers report presence of Allied task force off the coast of Normandy
0350 H British paratroops begin attack on the village of Ranville
0430 H Sainte Mere Eglise captured by 505th Regiment, U.S. 82nd Airborne Division
Marcouf islets off Utah Beach occupied by Americans
0445 H Two miniature submarines drop off beachmasters and equipment for signaling landing craft
British knockout German shore battery at Merville
0530 H Allied warships begin shelling German coastal fortifications
0600 H Sunrise
Aerial bombardment of German fortifications along Utah and Omaha Beaches
0630 H American landings begin on Utah and Omaha Beaches
0652 H First reports of conditions on the beaches reach Admiral Ramsay
0700 H German radio broadcast initial report of the landing
0710 H U.S. Army 2nd Ranger Battalion begins assault on Pointe du Hoc
0725 H British landings begin on Gold and Sword Beaches
0735 H Canadian landing begins on Juno Beach
0900 H General Eisenhower authorizes release of communiqué announcing the commencement of the invasion:
0913 H General Bradley, fearing it may become necessary to abandon Omaha Beach, calls for reinforcements
0930 H The Casino building at Riva Bella is liberated by Free French commandos led by Commandant Kieffer
First units reach the top of cliffs overlooking Omaha Beach, Hermanville, behind Sword Beach, is liberated
0945 H Utah Beach cleared of all enemy forces
1200 H Winston Churchill reports on the landings in speech to the House of Commons
1300 H Troops from Utah Beach link up with paratroops from the 101st Airborne Division
1330 H Troops on Omaha Beach begin moving inland
1430 H 21st Panzer Division launches counter attack towards the coast
1500 H 12th SS Panzer Division falls into position south of Caen
1600 H British tanks arrive in Arromanches
1800 H Saint Laurent, behind Omaha Beach, liberated
2000 H 21st Panzer Division reaches the coast at Luc sur Mer between Juno and Sword Beaches
Allied patrols reach the outskirts of Bayeux
2200 H Rommel returns to his headquarters after meetings in Germany. Canadian/British advance on Caen stalls in the Forest of Lebisay
2207 H Sunset
Event Rules
What determines a "Hit"? A hit on a player is when any part of the body is hit by a fired BB. This includes any ricochet that may hit you.
What do you do when your hit: A dramatic fall to the ground while calling out "Hit" always works best. Once you've finished your "you got me scene" what comes next depends on your wound status. (See medic rules)
What about grenade kills? There are two kinds of grenade kills because there are usually two kinds of grenades brought to the events. Non-exploding "dummy" grenades and Exploding grenades.
Any "dummy" grenade landing within a unimpeded 20' radius, all within that radius is now DEAD. No wounded, just dead. (See medic rules)
For Exploding grenades, same rule as "dummy" grenade except, if you are hit with the exploding contents of the grenade, regardless of where you are, you are DEAD.
If you are in a trench, same rules apply except instead of a radius, the kill zone will be 10 feet in each linear direction from where the grenade land.
If you are in a building or bunker and the grenade enters, your dead!
Smoke grenades: are just that. You can not die from a smoke grenade.
Bazooka, Panzerfaust and Mortar hits: The same radius and trench rules apply as the grenades rules. In regards to buildings/bunkers, two direct hits to the building destroys and kills everyone inside. Hits to sand bags above trenches do not constitute a hit.
Safety Kills: All engagements within a 50 foot range, a safety kill shall be declared. First combatant to call out safety kill lives. Any disagreements, both combatants are dead. We all know it is sometimes hard to estimate distances in the heat of battle, please use your best discretion as safety should prevail. Safety kills are mandatory in close quarters (buildings,bunkers and trenches)
Knife kills: Although rare, since this event does have night fighting and thus could have some sneak attacks, there could possibly be some knife kills. Only FAKE knife kills will be allowed. You must make contact with your target for the kill. For those of you who bring real knives and/or bayonets, please keep them holstered.
Aid Stations:
Each team will be given two medical flags to serve as a mobile or HQ re-spawn point. The mobile aide station location should be determined by CO's and be at least 50 yards from the front lines. The HQ aide stations shall also be 50 yards to the rear of each sides primary HQ location. These aid stations can be captured by the opposing team for points. (Point system T.B.D. later) Aid stations that are captured by the opposing team must take the flag to their base to be awarded the points for the capture. After one hour the flag will be returned under a parlay to its original owner and may again return to it's original status. It is obviously important to secure your mobile aide station, if captured, your teams re-spawn point will be 50 yards to the rear of your HQ for the duration of it's capture.
Medic Rules:
When a player is hit, they are to fall down (acting is encouraged!) and call for a medic and or buddy aide. Any teammate can medic their fallen comrade by holding onto them for five minutes. Contact must be kept for the entire five minutes and once time has elapsed the player is back in the fight. If no medic or buddy comes to your aide, after 10 minutes, you are considered "bled out" and you can leave for either the mobile aide or Battalion Aide Station (B.A.S.) where you must remain there for an additional 5 minutes.
After a player has been hit a 2nd time, the player must lay dead in place for 5 minutes before falling back to an aid station or to their main base. Once at the aid station the player must wait five more minutes before returning to combat. Once they have waited their five minutes at the aid station they may remove their bandage and may use them again in the field. When leaving the field as a "dead man walking" no talking to teammates about enemy positions will be allowed. Dead men will grip their weapon by it's business end and sling their weapon over their shoulder while holding up their free hand. No dead man shall be fire upon!
Ammo Restrictions:
At the beginning of the Operation, both teams must bring all of their ammo and supplies out with them for the day. They are to leave these supplies at their primary positions for the duration of the battle. Soldiers can only go into battle with their loaded magazines or clips and cannot bring speed loaders or ammo bags with them. Team leaders must work with their Squad leaders in order to coordinate rearming and refitting during their assaults/defenses. Only players with 8mm weapons that require "hand feeding" of their ammo may carry loose ammo with them.
Support weapons (1919s, mg34s,42s) may be reloaded with the use of ammo cans or with bandoleers of deactivated ammunition/blanks. Each belt or ammo can equals one bag of bbs which can be carried on the attack and these items must be supplied by the soldier.
Since this is a Airborne mission and airborne troops only had the ammo they jumped with, this will hold true for the night maneuvers. However, a Batt. HQ will be set up for the airborne troops prior to the start of the event. This will be their assembly area. Extra ammo, water and supplies will be at this location. Finding this location will be one of the objectives for the allies.
Tents: Since this is an overnight event, everyone should bring some sort of shelter with them. Players camping out in the field of play shall only be allowed to pitch WW2 period tents. These tents can be found on various internet locations for as little as $14.99. If you decide to bring a more modern tent, you may do so, but you must leave the field of play and camp out in the designated area by each sides parking area. Please keep in mind that if your an Airborne troop, you'll have to leave your "brothers in arms" and then try and return to the field in time for the action.
Water and Rations: Only period canteens will be allowed on the battle field. Each side may "hide" additional water supplies at their HQ's. Gatorade buckets, coolers or bottled water must be kept out of sight (either in a structure or tent). Food rations are encourage as we will not have a "formal" lunch break for this event as German and Allie HQ's will be far apart. A short cease fire may occur, but is yet T.B.D. You can purchase period rations for either side at reprorations.com/index.htm I would purchase at least 2 meals worth. Candy bars will be accepted. Please take your meal trash with you if you are in the field. This was mandatory for all soldiers as they knew if they left their trash behind, they would be giving away their positions. We will follow the same practice. Bring a plastic bag with you and put trash in your musette bag. Open fires in designated areas that are properly dug out and shielded by rocks may be allowed.
Video or still cameras: Anyone that wishes to spend some time taking either video or stills from the event during the battles may do so and not be fired upon, nor can they do so themselves. If one decides to do so, they must discard their weapon, and attach a RED rag to their helmet for ID purposes. For those of you new to the hobby, we encourage all photography.
Safety
Airsoft electric Guns (AEG's) - 400FPS
Single shot bolt action - 500FPS
ANSI Rated Eye protection (shooting glasses, goggles) is required to play.
NO ALCOHOLIC BEVERAGES MAY BE CONSUMED ON THE PLAYING FIELD AT ANY TIME during play.
Authenticity guidelines
The following are the authenticity guidelines for all 82nd and 101st Airborne impressions
Headgear- M1C helmet with fixed d-bale ,with paratrooper liner and correct leather chinstrap. MOST helmets were covered with nets with pieces of scrim attached for camo effect.
Uniform-M42 REINFORCED jump uniform. The 82nd and 101st uniforms were slightly different,but for this event,it doesn't make that much of a difference.
Guys doing the 82nd are the ONLY ones who should have the American flag on their right sleeve. The 101st did NOT wear the flag! They wore the invasion gas brassard on the right sleeve. Members of the 502nd PIR also wore a gauze field sign around their left shoulder.
A WHITE tee shirt was usually worn underneath,along with the issue issue service shirt.
Footwear- BROWN repro Corcoran jump boots. M43 buckle boots were NOT worn till at LEAST Sept. of 1944. Hell even SPR got this little detail wrong using black ones! Black ones will be acceptable for this event if brown cannot be had. NO modern Army tan or suede boots,no French post War buckle boots,they are even wrong for regular infantry.
Webgear- WW2 issue,or repro khaki web belt,or cartridge belt,depending on your weapon. From existing pictures,members of the 101st did NOT wear the cartridge belt! They wore the pistol belt with rigger pouches for Garand clips and grenades. The 82nd DID use the cartridge belt.
M36 KHAKI web suspenders.Original or repro. WITH felt strap pads. These can be found at WPG or on Ebay.
M1910 canteen and pouch,first aid pouch.A lot of paratroopers also wore a first aid pouch attached to their helmet net containing a tourniquet,first aid dressing and morphine styrette.
Musette bag,khaki. Worn by ALL paratroopers on D-Day,and thereafter. Containing extra socks,k-rations,ammo,towel,raincoat,and other personal items. Attached to this sometimes was the coiled "let down" rope carried by most paratroopers in case of a tree landing.
Holster, or shoulder holster for M1911 if carried. Holster must be BROWN leather. Black wasn't used till the 1950's or later.
Correct period flashlights are recommended for night maneuvers.
Weapons:
Accepted and correct weapons include:
M1 Garand
M1 Carbine
M1 Thompson
BAR
30 cal. MG
M3 Grease gun
M1911 pistol
The following are the authenticity guidelines for all German Army troops of the 1058 Grenadier regiment
Headgear: M40 or M42; no decals or one decal only. M35 if no other helmet available. NO CAMO COVERS. M38, M42 or M43 feldmutze
Uniform: Wool M43 preferred; M40 and M42 secondary choices. M36 tunics are acceptable if no other options available; would prefer M36's tunics to be worn by NCO's. No M44 tunics. Wool or HBT Keilhosen preferred; straight leg trousers acceptable.
Boots: Ankle boots with Gamaschen or march/jack boots. Modern black leather boots with gaitors will be accepted if there is absolutely no other alternative.
Gear: either all leather, all web, or a mix of leather and web; combat gear includes ammo pouches, y-straps, breadbag, canteen w/ cup, mess tin, entrenching tool, bayonet and frog, gasmask container and Zeltbahn (optional)
Weapons:
Accepted and correct weapons:
K98
MP-38 or 40
STG44
MG-34
MG-42
This Event will once again be the premier Event of the Year and one not to be missed. Players arriving on Friday night will have the opportunity/option of participating in the Airborne Assault on the Normandy Peninsula. This scenario was the Highlight of last years "Day of Days" Event and should be just as enjoyable this year. On Saturday, we will have a Seaborne Beach Landing followed by Allied forces trying to take the town of St. Mere' Eglise. This Event should not be missed.
Please stay tuned for more details and updates.
Now start getting those registrations in!
Migs