Ersatzjack
Corporal
"That silly Franz... he thinks we are winning."
Posts: 1,093
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Post by Ersatzjack on Jun 15, 2012 18:22:39 GMT -5
Clash of ArmorWhen: 17-19 August 2012 Where: Fort McCoy, WI and further details to come as to specific play area. Cost: Donation based to provide money for vehicle reimbursement and support to a military charity on the fort. This will be held on the South post area most likely and will be away from the main cantonment area. That will make for easier access and no need to clear gate security. But I am asking for a building for electric, water and emergency needs. But, unless you get sick, expect to camp out. Bring lots of water and your own food. Clear your calendars for this event. This will debut the completion of the German teams ground-up Sd. Kfz. 250/1 scout half-track build. See below: The Russians will be using their fabled Natasha (a BA-64 replica) and a host of other airsoft tricks and equipments will make this one event not to miss. I'm posting this early so we can get a handle on participation and I'll need firm commitments from people so I can plan accordingly. Not being held on private property limits my set-up times so I need participant cooperation please. Don't make me start having to use pre-pay and other Internet based sign-up methods. Just please PM myself or ersatzjack2 on these boards if you expect to come and play. Then stick to your commitment. Come one, come all. If you've been a member but have been not attending, this is a great time to come back to the hobby. If you are a regular, then see if you can bring a friend. We'll have the room. Fort McCoy is pretty big. Bio-bbs will be needed to play. G&G makes a good bio-bb. There will be an inspection and I'll not be interested in excuses. This is a fort requirement promise I made. I'll also have some for sale at cost but please come prepared. I will be getting details as the summer heats up regarding where we will play and have a request in for urban area, so keep your fingers crossed. I welcome national participation so if you can make the trip, consider doing so. Russian, German, or any WWII military combatant is welcome in uniform. All weapons will be WWII era (no exceptions). Partisan or civilian impressions are allowed but need previous approval. If you have only ever done civilian you might not get it. If you are new then it is more likely. But this is an East Front event so try to stick to those armies that were there. Naturally, we'll use other nationalities and civilians to round out the teams. Period camping will be encouraged but for economy's sake not mandatory. Okay, you have your marching orders. Let's make this the big one.
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Ersatzjack
Corporal
"That silly Franz... he thinks we are winning."
Posts: 1,093
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Post by Ersatzjack on Jun 15, 2012 18:32:57 GMT -5
Please review game and field rules here. www.ostfrontairsoft.com/Specific rules and tactics that differ for this event will be briefed at the event.
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Ersatzjack
Corporal
"That silly Franz... he thinks we are winning."
Posts: 1,093
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Post by Ersatzjack on Jun 22, 2012 10:19:17 GMT -5
It's been a week or more since I posted for this event and I have one confirmed attendee to date. Pretty dismal response. Maybe motion pictures will assist in building interest. I'm willing to try. Here are some road test videos taken last night. We crewed it for the first time and gave it a workout. s125.photobucket.com/albums....vid.mp4This gets us started. s125.photobucket.com/albums....top.mp4This is at the end. We tried out blacktop for the first time. Not filmed but accomplished was 20-30 mph return trip back to the barn in the other direction. First time we drove it in higher gear. I was sitting topside and it was really moving. Faster then we ever anticipate moving it in games at McCoy. s125.photobucket.com/albums....ess.mp4I'm driving this time. There is a depression with 4-inches of water and rotten logs debris in this hole. There was no trouble getting through. I gunned it a bit going through. Turn up your sound. Finally another photo of this new airsoft toy. Now let's start seeing the attendance list grow. In a few more weeks once I get the site information pinned down, I'll let folks know about my expected deadline for committing but it will be a few weeks before the event start date. After say the first week of August it will be too late to say you want to come. Also, I will want camping participation. Saturday morning arrival will be approved only on a case by case basis. Plan on camping fun. We need you for radio watch and other duties.
Understanding that folks might not know their availability at this time is fine but I would expect more than one person out there does and I'll need to see these numbers climb before I embarrass myself and MOA with a paltry showing. This event is subject to cancellation should I not start hearing from airsofters soon.
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Post by CharleyNovember on Jun 23, 2012 23:53:28 GMT -5
That's sad news considering you guys have some of the best toys to aid in excitement to the whole experience, and are nothing but super nice and welcoming to newcomers. I encourage everyone that is able to support MOA to please show them support by signing up.
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Post by CPL. Mills 2nd Rangers on Jun 29, 2012 3:13:41 GMT -5
Are pea grenades allowed?
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Ersatzjack
Corporal
"That silly Franz... he thinks we are winning."
Posts: 1,093
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Post by Ersatzjack on Jun 29, 2012 8:20:36 GMT -5
Pea grenades will depend on whether we have range controls permission to use them and that will be dependent on fire hazard conditions day of event so bring them and I'll let folks know they can or can't use at the battle.
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Post by Terd Ferguson on Jul 3, 2012 10:34:24 GMT -5
Plan on being there.
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Post by Rekkon on Jul 3, 2012 11:34:10 GMT -5
Yay! Now I can hurl explosives at Brett instead of merely shooting him.
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Ersatzjack
Corporal
"That silly Franz... he thinks we are winning."
Posts: 1,093
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Post by Ersatzjack on Jul 3, 2012 15:08:07 GMT -5
Okay, I have an update! Some have finally begun to respond either in private or on the other board and that is good news but I still am wondering about many who I would expect should have said something to me by now. But that's another matter for later on as we get closer to the event date.
I will remind people though that you'll need to be on my roster (to be posted soon enough) and that this roster will be all that is allowed when I close off the event.
Now the update - We have area B13 again this year. Range control agreed that it is a fine area to conduct WWII armor tactics and I couldn't be happier as we hardly explored all it has to offer last year. In addition, two buildings are going to be set aside for barracks space and while we might not need them, we'll have them. I am looking for some volunteers to agree to stay behind a bit on Sunday to help us clean them and turn them back in. If I have cleaning crews, I'll consider their use for regular overnight sleeping instead of just for emergency use.
Now that I know the geography expect some updates on the battle plan in coming days. I know a rifle-heavy skirmish has been suggested and of course we'll have dueling armor. I am thinking back to individual skirmishes on this event. They allow more flexibility on non-private land where my set-up times are restricted.
Check your schedules and get your gear and guns in order. Let me know ASAP if you want to come or not. I'd like to know the "or nots" who are regulars so I don't assume you are coming. - Otto.
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Post by BOBAH on Jul 5, 2012 17:15:57 GMT -5
15+ from chicago
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cairo1
Private 1st Class
Posts: 494
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Post by cairo1 on Jul 13, 2012 18:42:43 GMT -5
6th SS in this beach, count the Schwanks in.
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Post by raytoven on Jul 14, 2012 16:33:00 GMT -5
You guy's are flat out AWESOME...Nice job on the 250....Guess I'll be awarding the 3rd panzer grenadiers some War Merit ribbons this time..
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ersatzjack2
Private 1st Class
"We can still win this thing, once the secret weapons arrive."
Posts: 612
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Post by ersatzjack2 on Jul 15, 2012 6:04:53 GMT -5
Thanks for those kind words. I'm still proud of the last ribbons that you gave us during the Tennessee game.
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Ersatzjack
Corporal
"That silly Franz... he thinks we are winning."
Posts: 1,093
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Post by Ersatzjack on Jul 21, 2012 21:47:11 GMT -5
Okay time for some information exchange.
Friday night arrival will benefit each team for on Friday, teams may fortify their positions. We'll be marking the five victory locations on Friday. We are going to repeat last year's scenario where there will be five victory point (VP) locations and each will have a random VP value assigned at the conclusion of the battle with both teams watching. There will be a 100-pt VL, two 50-point VLs and two 25-point VLs to capture. Here is how it will work:
Five relatively linear victory locations. Each side will start with two with the middle location being decided by coin flip. You may only attack the location in front of you. (you can wrap around behind enemy lines but capturing rear VP locations that are not the objective for any given scenario is pointless. You still however could flank to give advantage to your attack on a VP location for which you are supposed to capture). You may elect to defend or attack or do both.
For example - Germans win flip and start with three locations and the Russians have two. (Though last year the Russians won). The Germans can only attack the Russian location closest to them and the Russians must focus their attacks on the German position won in the flip. When a VP location falls to the enemy, the scenario ends, we take a break, load and refresh and the process begins anew. Respawn will always be at the VP location behind the one you are defending. If you are defending your last VP location, respawn will be at a stick placed behind the action. Also, a team pushed back to their final VL, gets to keep using their vehicle but the attacker does not. Long supply lines and exhaustion setting in here for the attacker is the reason for this rule. Plus we want to make it hard for one side to get pushed off the map. Now if that does occur the reward for the winning team that pushed hard for total domination will be a special scenario that we'll design when it happens. In this scenario the winning side gets both armor vehicles and punishes the losers some more. So the lesson here is don't lose your final VL.
15-minutes respawn max for vehicles and 10-minutes for personnel. This is on the five minute marks when you arrive at respawn. So minimum respawn is 5-minutes for a person arriving at the clock right on the 5-minute mark and 10-minute minimum for vehicles arriving on the 5-minute mark. Please wait the proper time to respawn as I don't want people returning to the fray with immediate knowledge of where everyone is. Also, please don't talk after being hit but quietly leave the area.
Commanders will need to decide how to balance their attack and defensive options. I hope to use radios for communications so if you have a set of working walkie-talkies bring them please and also, air horns or whistles.
Chrono will be for suspect weapons and for those wishing it. Know the limits and don't exceed them. MOA rules.
After the special scenario that triggers if one side captures all the VP locations, the event starts again with each side switching roles and the team that lost the extra position wins it. So in order to completely dominate you have to do it twice and in each direction.
That's all for now.
Here is an updated roster. I need to get some real names for this fleshed out.
GERMAN Otto V. Franz V. Ryan V. Paul W. Aldrich K. Cairo1 Cairo2 Cairo3 15-6th SS
AMERICAN
Cpl Mills (?) Terd Ferguson
POLISH/PARTISAN
Mike Miranda (?)
RUSSIAN
Troy B. Todd M. Maddy (Squirrel) Zach Iron Will Andre P. Danko Donn Lenny P. Scott C. Aldrich friend #1 (?) Aldrich friend #2 (?)
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Ersatzjack
Corporal
"That silly Franz... he thinks we are winning."
Posts: 1,093
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Post by Ersatzjack on Jul 23, 2012 13:13:49 GMT -5
More good news. The base is enforcing the liability concerns this year and I was wondering how they were going to handle that. It appears that everyone attending will need to sign a waiver and I'll have copies. Then I just turn them in to range operations. So bring an ID. Not too tough.
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ersatzjack2
Private 1st Class
"We can still win this thing, once the secret weapons arrive."
Posts: 612
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Post by ersatzjack2 on Aug 3, 2012 22:43:30 GMT -5
CUT OFF TIME for registration for this event is fast approaching. We are near forty players at the moment. If you plan on attending a WW2 event with two armored vehicles, a pak, mines, panzerfausts, mg's and a motorcycle at a U.S. Army Base you should get off the fence and commit as no rsvp's will be accepted after the cut off date.
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Ersatzjack
Corporal
"That silly Franz... he thinks we are winning."
Posts: 1,093
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Post by Ersatzjack on Aug 13, 2012 9:57:11 GMT -5
Registration is closed. -- Unless you have a close relative working for the WI DOT in a power position and then we can talk. ;D
Stay tuned for scenario updates. Make sure if you are coming to bring your own provisions and TP.
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ersatzjack2
Private 1st Class
"We can still win this thing, once the secret weapons arrive."
Posts: 612
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Post by ersatzjack2 on Aug 14, 2012 22:32:54 GMT -5
Change of plans for the battle ideas. We're going to change the gameplan for skirmish ideas and run some individual skirmishes this weekend.
A quick schedule follows:
Friday arrivals at B13 can begin after 2pm. Mike and I should be off the Fort by then and on site. If you get there and don't see us, we'll be along. Camping in the same place as last year.
Saturday morning -
0700 - Wake up and Breakfast
0800 - Chrono, safety briefing and going over the rules and prep.
0900 to 1100 1st Skirmish - Armored Attack
1100 to 1110 Quick Break
1110 to 1310 2nd Skirmish - Supply Service
1310 to 1400 Lunch
1400 to 1530 3rd Skirmish - Rifle heavy Infantry only battle
1530 to 1600 Break
1600 to 1800 4th Skirmish - Armor Clash
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ersatzjack2
Private 1st Class
"We can still win this thing, once the secret weapons arrive."
Posts: 612
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Post by ersatzjack2 on Aug 14, 2012 22:34:17 GMT -5
More detail: 1st skirmish - Dual Armor For this game there are three objectives. The attackers must take them in order and are battling against time. Attackers have fifteen minute vehicle respawns and ten minute unlimited personnel respawns. Each vehicle has one respawn per objective. Both the armored car and the halftrack are assigned to the attacking team. Defenders will have two panzerfausts and the Pak and lesser weaponry available to their own side. There is a ten minute break between each objective. Attackers must take all three points in sequence and must attack them in order. Attackers successfully control a victory objective by touching it and keeping the other side from retouching it for five minutes. The vehicle drivers, ba-64 and Ersatzjack will fight for the attackers. A coin flip at the beginning determines whether the Russians or the Germans get the armor. 2nd skirmish - Supply Service As the war on the ostfront drags on, the German supply service have to transport war materiel through increasingly partisan infested territories to reach the front lines. Local guerrillas are frequently supplemented by Red Army regulars that have infiltrated the front lines. Germans: The German team gets Natasha (representing convoy escort) and the motorcycle (representing the supply convoy itself). The Germans should also have an advantage in numbers (and perhaps firepower), both to offset driver loss and to represent their numerical and equipment advantages. German infantry respawn only at the supply center and the destination units, though dead players may be transported on vehicles (live and dead) to reduce walking. German vehicles respawn only at the supply center. The German objective is to move as many supplies from the supply center to the destination units at the front lines. Russians: The Russian team is equipped with small arms, anti-vehicle mines, simulated roadblocks, mortars and panzerfausts. Expended munitions cannot be reused. They respawn only at special respawn flags planted in the woods throughout the field. The Russian objective is to destroy German vehicles and capture as many of the supplies they are transporting as possible. Since we do not want to direct BB fire against the motorcycle, molotov cocktails or a foam grenade or a nerf rocket may be used to kill it. Gameplay: Supplies will be represented by ammo crates, ammo cans and other props. Each prop represents a full load of supplies, so only one prop may be transported at a time. The PAK also represents an item that will be transported. If captured, it can be turned on its former owners. Each prop will be labeled with a destination unit to which it must be transported. All supplies present at a flag location are safe and cannot be stolen. These locations include the supply center, destination units and Russian respawn flags. Supplies at the supply center are considered too heavily guarded to capture, and the destination units are obviously large concentrations of military might best avoided by partisans. Supplies taken to Russian respawn flags have disappeared into the forest, never to be seen again. Supplies may also contain practical supplies for the partisans players to use directly, such as mortar rounds, snacks, drink, Teller mines, etc. This scenario will run for two hours, or until all supplies have been transported or captured. Partisans are allowed to roam the field and set up ambushes wherever they wish, but they are not allowed within BB distance of the supply center or the destination units (no camping). German players are free to hunt through the forest if they wish, but partisans respawn instantly at their flags. Victory for this one depends on the number of supplies delivered to the Destination units. 3rd skirmish - Rifle Heavy Battle This battle encourages hunting and rifle marksmanship. Each team will try to field as many rifle armed troops for this battle as they can. However, if a team is SMG heavy the other team need field only as many rifle troops as SMG heavy team. For example if the Russians only have 4 rifle troops then the German team only needs to field four rifles. Owners of Stg44’s will be allowed to use them and will have to fire on semi-auto only. In addition when you fire the Stg44 you will have to remove your finger from the trigger and place your firing hand on top of the rifle, count to three and then you can fire another shot. This will simulate bolt-action fire. Any semi-auto gun can be used like this. This is an honor game and so if you’re firing in this fashion stick to the rules. Each side will have one respawn point and there will be ten-minute respawns. Victory for this is pure body count. In addition when you capture the other side’s respawn you can click off five dead and then you must retreat to your own respawn. This gives each side an objective to fight for. Pistols are allowed. 4th skirmish - Clash of Armor This scenario is the same as that described on page three of this thread that has the attendance roster. It just won’t last all day but 2-hours only. Review that battle plan. Additionally after thinking about vehicle respawn for the halftrack at McCoy the following will be in effect. Hit vehicles can elect to withdraw from the main action area and take a 20-minute respawn time in lieu of returning to marked respawn area and taking 15-minute respawn. This goes for the armor only on both sides. A prominent red flag needs to be displayed and respawning personnel in the vehicle should not gather Intel. We want to try this to reduce the amount of needless driving on the tracked vehicle.
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Ersatzjack
Corporal
"That silly Franz... he thinks we are winning."
Posts: 1,093
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Post by Ersatzjack on Aug 21, 2012 2:02:06 GMT -5
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