As this is not a full-on ww2 event (just ww2 themed) it's not on the 3 PZGR event list. It's possible that a couple of us might attend, but most of us are loathe to make the drive for a non-period event.
It's not just that because we've done non-WW2 before and blank-fire as they are good ways to network with additional possible players. In this instance though, a bunch of us are going to Washington and then there is the February event and Reenactorsfest and there are only so many weekends we can ignore our partners.
But Shady is planning on going and some others might attend too so there should be a smattering.
Last Edit: Jan 8, 2009 17:45:27 GMT -5 by Ersatzjack
The price good men pay for indifference to public affairs is to be ruled by evil men - Plato
Post by Garrick Udet on Jan 8, 2009 20:21:35 GMT -5
As it is for me right now, that weekend is the only weekend between now and the end of February that isn't totally booked. Had the stars been aligned a little differently I would be going for sure.
www.ostfrontairsoft.com If it has tracks or wheels, I can hit it with the PAK If you aren't going to take the effort to check your spelling, I also won't expect you to take the effort to be offended when I mock your poor spelling. You see that little red line... that means you messed up.
The attendees from the 3rd PzGr were myself, Troy, Paul, Dietrich and our newest member, Andy.
By the way, that totals the number of people wearing anything having to do with WW2 or using WW2 guns. When they say, WW2 themed, they mean it. No biggie but I would have liked to have seen at least a couple of people with enough interest to have some WW2 equipment and did not. The organizers however indicated that one of the retailers down there has started stocking WW2 reproduction items and if that takes off, maybe next time there will be some actual WW2 players along with us.
The organizers were glad to see us and treated us nice. They spent some extra time following us with cameras and seemed to defer to us in combat situations. The attendees were a mixed bag. Some came with friendly attitudes and asked questions of us and our gear, and others displayed an indifference bordering on hostility. Kinda like, "who do they think they are?" That could just be me but some were kinda stony. There were about 50-players. Lots of modern guns. Lots of modern camouflage in various designs made enemy recognition difficult.
The rules were restrictive and with full-seal goggles and ear and mouth protection required limited photo ops. But organizers did take some staged photos of us in the combat area without the safety impediments ruining the shot.
Scenario 1 - Both sides came at each other through the woods. The Germans were tasked with the attack and the objective was impossible to take. We had to take the American respawn. Well into the scenario, I organized a right flank push with our folks and 4-5 friendly Illinois Germans. (Illinois players hereafter refers to modern players). It was a textbook example of run and gun and we swept the opposition out of the way and closed on the Allied spawn point. We lost a couple of our attackers on the drive. I would have called the game at that point but they didn't call anything until time had expired and they didn't move the American respawn (they meaning the referees) so holding the point was impossible because they were respawning in place and coming at us continuously. We had to trudge back a football field in the snow to our respawn and I lost interest in the battle. There was no point in it. This was my least favorite scenario of the day. I really hate unlimited respawn and that is why. But when I proposed we modify it I was not a fan favorite. Most everybody wants to keep playing for their $25. Me, I'm more into MilSim. The organizers did allow for simplified grenade rules. Grenades anywhere within 10-feet forced a displacement.
Scenario 2 - The fuel dump. You guessed it. The Germans attack for fuel and supplies. This was complicated by one large demolition charge and four small ones that we had to remove and disarm. So we had to win the territory of the dump and then find the explosives and then disarm them. A daunting task. We did this though. Shady was our designated pioneer/demolition expert. The first device we found was the big charge. You had to follow a scripted deactivation sequence that was watched by a referee. The idea being that if you screwed up the charge would go off. So Shady started to go through the process and blew up the bomb on his first step. Referees admitted that there was no way to deactivate the thing and that is was just written into the script that the bomb would shriek. Great! The smaller charges were all recovered and I would call this a German victory. Shady was a pretty busy guy on this one.
All that is left of Dietrich after the bobby-trapped charge blows him sky high. I think he held together pretty well.
Scenario 3 - King of the Hill. Both sides were taken into the woods and released to capture a very tall, small hill that was a real bitch to climb (icy and steep) and when one side captured the hill they would gain artillery support. Initially the battle raged to a stalemate and both teams traded bb fire back and forth at the top of the hill. This was where I had some bad experience with "Open Game" attitudes. I crept up near where the Allies were sitting in a stick foxhole bunker. There was basically some reverse slope and a big tree shielding my approach. Once at the tree I peeked out on the far side, away from the foxhole (only about 10-feet from me) and saw profiled a 6th Illinois American looking in the direction of our main attack force only 20-30 yards away on the reverse slope. I couldn't take the shot with a clear conscience. He was too close. So I pulled the mag on the MP-41 and spun around to bang kill this defender. I fired the first shots wide intentionally so he would see bb's crossing his face and so that the couple of bbs in the gun would empty. He did see something and turned to look straight at my muzzle spitting air at him and I smiled and said "bang kill." He didn't care. He then spun his gun up at me as if to shoot me and he would have but I ducked again behind the tree. I was pissed. I should have unloaded into his face. Not really. But I thought what a cheat. So I waited a few seconds and decided to take out the five Americans in the foxhole. It was an easy toss. My arm went around the other side of the tree and I flicked in a stick grenade. Perfect throw. I got cover again and yelled, "Grenade". Then, you guys have to displace in the foxhole. Nothing. No movement no anything. That's when I lost it. I didn't care as I left my cover and stormed over the crest and received fire from everyone including the first cheater. I took about 10-15 close hits. Then they stopped shooting because I was standing over the foxhole looking into it and screaming "Cheaters." WTF - you guys have to move. This attracted the referee's attention (Sam). He evidently saw enough to make a smart decision. He came over as I walked back to my lines. He looked in the foxhole and saw what I had seen. My stick grenade directly in the middle of five sets of feet and counted out seven American defenders and told them they were dead and should head off the hill. This call included him telling me I wasn't hit. We had the hill and kept it for the remainder of the event. The Americans never made a serious counter-attack. Several of our fire missions took out more Americans and a few lion-hearted Americans tried some end around attacks to no avail. After this scenario a bunch of the Americans left again.
Scenario 4 - final battle of the day was a race from opposing directions for control of the city that was set up. There were like 11-structures and at the end of the time limit whoever had more buildings under control won. I think we won this one due to the inherent direction we approached from versus the Americans. Switch sides and they probably would have won. I had a couple more successful grenade attacks and ate some humble pie on one of them. The American displaced and rolled close to me and bang killed me. I was thinking our MOA grenade rules, (grenades in building are kills and not displacements). But we were playing with the simplified displacement only rule. Once I realized I basically could have killed him but didn't I cursed my stupidity but was chuckling and walking off the field. Lots of respawns on both sides but our positions were just unapproachable. I think it was 7-4 buildings Germans favored at the end.
Here I am being bang killed after displacing the guy with the white 400-FPS gun. Believe me, I didn't mind.
Our newest member doing whatever asked. Here he is running medic duties.
Did I have fun? You bet. Did I like that I lost it on the hill. No, but it was necessary. It was overall a pretty good event. The weather was almost perfect. 32-degrees and sunny with just a little breeze in the open. I would attend again. Hopefully next time there will be more WW2 attendees. I'm puzzled that no WW2AA Germans or Allies other than MOA folks showed up. How close does an event have to be to get you folks to attend? So... let me get this straight, anything further then the backyard is too far? Really, it was in Chicago's backyard so that should qualify. That was disappointing since I would have liked to introduce old players from a couple of years ago to our guys. Oh well?
Post by shadycadence on Feb 4, 2009 22:39:46 GMT -5
When I first saw this game posted on the MAA boards by my freind Breech, I knew I just had to make it. I've seen a few MAG games posted before and they always looked fun, but a WWII-themed game from the German perspective? Was ist los? Wacht am Rhein? Wunderbar! I would have come alone if need be, but some of my Kameraden from Midwest Ostfront Airsoft decided to come with, to make a good German showing. We also met up with an anxious young prospect from Iowa. (Welcome aboard, Andy!) Temp rose to about 32 degrees, so it was a little muddy in the parking lot at the end. We turned a few heads, as we were the ONLY ones in period loadouts. There was one American with an M1 helmet and olive pants, but he had an M4 I think. Everyone else was in das uber-slick high speed tactical gear. One kid on the German side brought a simple bazooka (I guess it would have been a schreck) but they were shooting paper sabots filled with .12's, which didn't seem all that effective. I wonder how a Nerf Vortex would fly from that. They filled the pressure chamber with a bicycle pump. Simplicity is brilliance. Breech reviewed the rules, noting a few changes. Tying and un-tying knots in rope in cold weather would not have been nice to the medics, so a simple tag was substituted. No big deal. We inquired about grenade rules, as we Germans seldom do battle without our trusty foam bombs. It was established that a grenade landing within 5 feet of a player with no cover between forced the player to leave the position, and only killed you if you didn't bug out. We split into our respective teams and took the field.
The first scenario was the start of the German offensive, and it met with stiff resistance. We managed to get across a small creek that ran through the field. I took cover behind a board bunker with a few others, got one American, then saw Otto get hit to my left behind a tree. I noticed after he left his stick grenade was still laying there, so I went to the tree and grabbed it. I eyed up a pesky bunker about 12 meters in front of me and gave the grenade a mighty toss, only to have it knocked out of the air by a 1 inch branch of a tree. Denied. I then got shot, but the medic was right behind me and tagged me back in. I fell back to the edge of the creek for better cover, but was shot again just short of it. I did a nice theatrical fall, stopping with my left arm and leg hanging down to the creek. I started to get up, but the photog was right there saying "No, lay back down!" really wanting that picture. So I did and he got it, but when I tried to get back up my left hand pushed through the ice and soaked my glove. It was still only about 24 degrees at this time, and there was a wind coming into the woods from behind us. I respawned and continued fighting, but about 2 minutes later I could no longer press the mag release on the 'ol 40, so I walked to the concession building to thaw my hand. I do not think we gained much ground in this one.
The next mission was to capture a fuel depot, which was being rigged with explosives by the Americans. There was one main charge, and four smaller charges, all of which had to be disarmed to capture the depot successfully. I volunteered to be the pioneer and carried the disarming instructions. We pushed our way about 30 meters short of the fuel depot when we made contact. I was working the right side of the clearing leading to the depot, moving from tree to tree. I got one or two, then moved up to grenade distance from a natural log bunker behind some fallen trees. I threw the egg grenade I got from Paul, but as luck would have it it beelined to the trunk of a large tree and exploded uselessly three meters up. I fell back for better cover, but was shot on the way. Another nice "Arrghh!" and I fell to the ground. I yelled "Sani!", and Andy (our new troop) came running for cover next to me, only to get shot as well. So we went the 50 or so meters back to the respawn point (back across the creek-no bridge-ice breaking) and came back to the fight. Someone yelled "Medic!", and Andy ran off. I decided to work my way through the light brush along the right side of the main clearing. I got a couple of Americans, then one had an angle on me. As I heard his gun light up, I yelled out "Scheisse!"(I swear I heard him laugh), and jumped to my right, running into thicker brush. As I ran, I heard the distinct sound of metal hitting metal on the ground to my right. I stopped for a quick equipment check and, finding nothing missing, dismissed it as something I had kicked and crouched to move up for another shot at the Ami's. I found a gap in the brush, but took fire before I could get a shot off. So I went to ground and low-crawled around another clump of brush pausing as I went, hoping to convince them I had retreated. I continued to creep up, and seeing a clear shot at one drew a bead and fired. I missed high, and two or three returned fire striking me multiple times. Unable to clearly illustrate my demise, I simply yelled "Hit!" and got up with my hands up. As I walked back to respawn, my goggles began to fog horribly as it was getting warmer. Time to shed some gear. When I got to the respawn point, I set my MP40 down to enter the safe area and noticed the folding metal stock was gone! Thats what that noise was! I went in and cleaned my goggles and cooled off a bit, then realized I was the only EOD on the field. Breech had stated at the start of the game that I could use my gas mask canister as a container to secure the explosives in, so I stripped off everything else and headed back out completely unarmed. As I approached a triangular bunker, someone said they had found an explosive. I came up and got it and was sliding the zip-tie off the box and a little voice in my head said "Move away form the others before you open this." I asked Breech if I could move it and he said yes, so I ducked around to the outside of the bunker, away from the Ami's. I got the disarming instructions out and read the first step: Remove the timer from the device. So I slid the zip-tie off the box and opened the lid, only to hear a loud shrieking noise from within the box. I looked at Breech as if to say; 'you gotta be kiddin' me!', and he said "You're dead." I threw myself up and back into the air, landing on my back with a grimace on my face still clutching the disarming instructions. (good picture) One more time back to respawn and back to the triangular bunker, where someone came up with the real primary charge. They said they had swept through the entire area and it was clear of Americans. I told them to push the line toward the fuel dump, then went away from them and disarmed the charge alone. (no boom!) When I was done, someone yelled that they had found a secondary charge in the fuel dump. I went and disarmed that one, then began scouring the fuel dump for the others. After inquiring wether they could be buried, or had to be in the fuel dump, I found one on the nose of the downed aircraft. That's three. Two more small charges to find. Another sweep through the depot turned up nothing, someone mentioned something about white barrels. I focused my efforts on those, and turned upthe fourth charge. After it was disarmed, I was told that was it. Apparently one had already detonated. I actually had more fun without my gun on this one!
We then broke for lunch.
The next one was King of the Hill (After lunch - Breech you're a sadist!) Whoever controls the top of the hill calls down artillery strikes on the other team. Simple enough. Our start point was quite a way from the hill, probably 70 meters or so. By the time I got to the hill I was pretty winded, but I saw Andy hustling up the hill in front of me along with a few more around the hillside, so I slowed my approach. When I got to the top, my teammates had already captured the building in the saddle, and were laying/taking fire from the far peak. I worked around the right slope of the hill amongst the trees trading shots with the Ami's behind some downed trees. I think I got one. I moved up another tree and pulled out a grenade, hooking it around the tree I was using for cover. It fell short. I then caught a glimpse of an Ami on the slope of the hill drawing a bead on me, and I shrunk behind my tree. I pictured where he was through the tree, then leaned right and layed on the trigger. Missed high. One more time and I saw him fall. Otto was now on my right, down the slope, and we moved forward together. I took fire and had to go to cover. I think Paul was there. We traded shots with the Ami's some more, and Otto moved up to just down the hillside from their position. He lobbed his grenade and I watched it sail and disappear behind the downed trees on the other peak. Bullseye! But nothing happened. No one moved. Otto and I both started yelling "Hey! there's a grenade in there! You gotta move out!" They still didn't go. Then Otto seemed to come unglued a bit. He marched up to the top,(taking fire all the way I might add) and started giving them what for. Heated words were being exchanged as the OC walked over and assesed the situation. He then told the guys huddled behind cover around the grenade that it had exploded and killed them all. They had to respawn. We then owned the hill. From this point on it was a turkey shoot, I almost felt bad about it. They tried to work the tactics, even made a few brave charges into certain doom, but since we were calling in artillery strikes and could see them plain as could be, they didn't have a chance. They did, however, have a sniper that was picking guys off the top of the hill. That's damn fine shooting, whoever you were!
The last one was capture Bastogne, each team starts at opposite ends of town. Whoever has control of the most buildings and endex wins. This was straight urban fighting. I think I got shot more times in this game than all the others combined. It was pretty much: run-duck-shoot-duck-run-go respawn. For an hour we pushed at each other, but I think the town layout gave us the advantage. That and Troy assuming a spotter's role in the second story of a building, calling out enemy movement all over town. Actually, that was probably a bigger factor as the Ami's couldn't do squat without our whole team knowing what it was. In the end, we held seven, they held four.
I had a great time at this event, despite the drive. A good game, with good players on a beautiful day! Thanks to everyone involved. And arguably the biggest blast (take the pun if you like it) was running around without a gun!
I wanted to go but I didn't have a ride. And I dont have much cold weather clothing anways. Yeah, I totally agree about us not going to these events but people have issues playing on OMG, a paintball field. I mean nobody has private land anyways. Would've loved to go. Oh well, after RF I'll have more stuff and hopefully will be attending more events.
"As I walk through the Valley of the Shadow of Death I have no fear, because I am the meanest motherf*cker in the whole valley." - Gen. George S. Patton
I as well as my squad did not have any of the proper gear...It sounded like fun, I was more worried that we wouldnt have any WW2 airsofters there, but thankfully you guys represented. We didnt have the barrel plugs, masks etc...I was saving for Reenactorfest. The next one though we can all "show off" our imps, you guys looked great!
To start things off, as my first WWII airsoft game, this was a blast. It only makes me look forward to future matches where everyone is in WWII gear. As already mentioned, there were a whole lotta M4's and tac gear. Not a problem, I was just surprised.
I headed down to the match with my roommate, Grant, who was looking forward to the match just as much as I was. After a 6 1/2 hour drive the night before, we were both getting kind of antsy to play.
The field was a lot larger than many of the airsoft fields I've played on, with numerous forest fields and a small town. The only dislikes of such a large field were excessively long walks back to respawn and the fact that paintballers were playing on some of the other fields. The staff did a good job keeping us well clear of them, but I was still a little nervous a neon paintball would whizz out and stain my shiny new uniform.
The first game was a 'Cross the Rhein' game, with 'The Rhein' being a little stream. With bridges being in relatively short supply (and being well covered by the Americans), the Germans ended up taking cover in the Rhein. This wasn't a problem seeing as it was frozen, but the possibility of falling in was still there. Towards the beginning of the game the Americans started pushing towards the Germans, but a counter attack led by Otto quickly pushed them back. Only problem was the Ami respawn was the German objective, which basically led to a stalemate. Can't say I had too much of a problem with the whole stalemate thing though. What with my goggles fogging like none other and running out of ammunition, I ended up spending the last part of this one standing near the cars reloading and changing goggle lenses.
Game two consisted of capture the fuel dump. I'd have to say this was my favorite match, primarily because I was nominated medic. A few minutes into the game, Troy's MP40's battery started dying, so I gave him my gun. I'd agree with Shady here, running around without a gun definitely made the game a bit more interesting. I didn't have much to do with the capturing of the fuel dump this game, but the whole medic dealio was quite fun. I think some slightly more complex medic rules would have been helpful; the ones in place were just very simple. I tried to have a number of convincing deaths during this match, but I kept getting lit up as I lay sprawled on the ground. So, I went back to the conventional yelling 'hit' shortly after. This was one game where the long respawn walk took affect. After getting hit it was a nice lengthy trek back to the respawn hut.
Once this game ended, it was time for lunch. I was surprised at how many people left after the 2nd match. Even if I hadn't driven from Iowa, I still think I would have stayed the whole time. People leaving seemed to continue throughout the rest of the day. After lunch there was a raffle and another briefing. I won a T-shirt!
Game three was capture the hill. My roommate, Grant, and myself led the charge, and I ended up being the first up the hill. Some brief fire took out two guys in a shack at the top of the hill, after which I bang killed a guy on the other side of the shack. This cleaned up one half of the hill, so I waited until a few more guys showed up before attempting anything more than long distance pot shots with the Americans on the other half of the hill. After Shady, Otto, Paul, and a few other guys showed up, we started pressing forward, crawling towards the Americans bunker from the left side of the hill. I moved up and got in a nice position only to hear AEG fire from the Americans followed by Shady and Otto getting hit. I crammed myself as close to the nearest log as I could and tried shooting a bit at an American who had a nice bead on me. Luckily, Grant took him out with his Glock shortly before he would have pelted me with plastic. This was when the whole grenade incident took place. I wasn't exactly aware of this, and while they were discussing that I moved up and shot a couple of Ami (who turned out to already be dead) with Otto's grenade sitting right there next to them. After that, nothing much happened this match. The Americans wandered around and attempted a few assaults, but what with a great German field of fire and artillery, they were stopped pretty much immediately.
Final game was a capture the town game. Both sides started at a dead out sprint, and the 7 buildings the Germans ended the match with were captured pretty quickly. I ran out of ammo about 8 minutes before the game ended, and ended up running around trying to capture buildings with a Glock (which was also out of ammo). Ended up getting a bang kill with it though. The walls of the entire town were covered with about a 1/4 inch of paintball muck, so I tried to be pretty careful not to rub up against anything. The town ended up being a whole lotta AEG fire, with my life expectancy being very, very short. While respawns were pretty close on this one, I should have brought a bag of ammo with me. By the time I would have jogged back to the cars, reloaded, and walked back, the game would have been over.
All in all, this was a very fun day. It was awesome meeting some of the guys in the 3rd, and I feel quite privileged to have been accepted into the group. I'll definitely try to make it out to another MAG game; it sure helped break up the monotony of Iowa State University. Thanks again to those who put it on! -Andy
Dracul: It looks like it lost a lot of steam and I now feel bad for randomly dropping off.
Jun 15, 2018 14:58:17 GMT -5
stuka: I mean it's not your fault. It is interesting though that things are falling off as we are finally getting our ww2 guns with the type 38/96 and the enfield as well as it recieving a new loading system, it's kind of unfortunate
Jun 16, 2018 3:30:04 GMT -5
Dracul: I don't know, maybe its because all the guns are becoming available, there is a decreasing need for the forums.
Jun 16, 2018 16:29:26 GMT -5
Dracul: Most of the talk was about making guns, as all the uniform info was already out there, but now the weapons are out there and are usually decent quality.
Jun 16, 2018 16:33:32 GMT -5
stuka: well the forum is and should still be useful for updates on guns, creating groups/events and building kits
Jun 18, 2018 1:33:29 GMT -5
Cpl. Hicks: I haven't been here in years, but I'm glad to see this forum is still kicking! So much great info on here.
Jun 22, 2018 14:00:12 GMT -5
savoy6: anyone know if anyone still carries the enfield?
Jul 15, 2018 18:47:08 GMT -5
Dracul: I think Redwolf has a Enfield. If not or not longer, then not until G&G releases theirs. The old gas Iron Airsoft brand SMLE isn't carried by anyone anymore and was such piece of crap. Not worth trying to track one down.
Jul 19, 2018 5:55:35 GMT -5