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Post by tagg on Mar 1, 2006 20:00:55 GMT -5
This question is primarily directed at 2nd Bat but if anyone else can help I would apprieciate it.
The questions is made of two parts:
a) How did U.S. soldiers deal with an enemy sniper that was currently firing at them?
b) How can we, as airsofters, find a sniper without a muzzleflash to spot or being able to hear where the shot is coming from with the relatively soft sounding airsoft rifles?
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Post by Gordak on Mar 1, 2006 20:16:03 GMT -5
Ive fought snipers alot, You either hear it whizz by or loose one man, after that the sniper is skrewed. On many occasions we spoted the sniper first and took him out fast. (its only a matter of firepower once his position is known) Usually he made a single quick (fatal) movement that gave him away. when a sniper moves he should pretend a feather is balancing on the part of the body he is moving, and he needs to move slow enough that it doenst blow off.
The only time ive seen snipers kill more than one man, (before getting waxed) is in a stalemate situation, where the sniper can move along freindly lines lobbing shots at stationary, dug in troops.
Im sure 2nd bat will add the Real world stuff, which I too am very interested hear! -Gordak
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Post by CharleyNovember on Mar 1, 2006 21:21:40 GMT -5
Close the MED as quickly as possible. Remember he is shooting bolt action most of the time if you have three or 4 AEG's against a sniper you can mop him up pretty quick if he is not supported by regular troops.
If the sniper is smart he will try and work with a regular AEG squad so while the enemy is engaged with those forces he can shoot the enemy from another posistion. The only give away if they are not paying attention to you is the whizz of the very heavy .43 bb's they sound much much different. Snipers in airsoft are not the Gods some newer players think they are. Just a tool and a different way of playing.
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Post by Rainer Schmidt on Mar 1, 2006 22:50:14 GMT -5
Silly ami's. You are not safe behind your comfort bush. I will ventalate your googles ami Actually, in airsoft sniping takes a great deal of skill. Many new players try to go this route first but end up sellin' their guns simply because they have become frustrated. Keep a look out, walk with your head up, not looking at your feet, and you may spot him before he fires on you. It is my experience that the inexperienced sniper will wait until is prey draws near and provides a target that he is sure will be hit. This cam give you precious yards, and will make the difference between takin' a hit or takin' a name.
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Mar 3, 2006 3:40:40 GMT -5
The only true advantage a sniper in the real world and airsoft world has is stealth, surprise and greater range and accuracy. Those are far greater advantages with real steel then airsoft as the ranges and discrepency are so much greater. As in the real world you want to consider your route of movement, avoiding ridge lines predicatable approach routes or areas where you will be silouhetted and easily zero'd in on. Once spotted and enagaged movement is your friend. The army currently teaches that try not to expose yourself for longer then three seconds which is the average time a skilled marksman can acquire you as a target, take aim and squeeze off his shot. You say to yourself as you're rapidly moving "I'm up, he see's me, I'm down. They recommend you hit the ground and roll to a position either to the right or left of where you hit the ground so you don't come up in a predicatable anticipated position. Never look over a stump or log but rather to the side. If you aim around an object and aiming with your left hand would expose less of target then do so.
While moving in your short rapid bursts of manuever have team mates watching to your front and flank so a shot from a sniper can be spotted and responded to. With airsoft the additional range of an airsoft weapon is relatively minimal so supression fire on likely sniper positions is a great tactic. We called it "recon by fire." It often results in a sniper thinking he was spotted and firing or moving pre-maturely.
A sniper who selects his position while only considering fields of fire and anticipated enemy approaches is dead in short order. A smart sniper also considers where he will go once he's fired his round or two. In a perfectly selected site he has clear fields of fire, no light to his rear and a depression he can slither into and a quick covered avenue for lateral movement or withdrawal. He can then come up in a new position and fire off another round or two ideally from a flank or significantly different angle.
Defeat snipers with unpredicatable routes of advance, aggressive movement to the flanks (once fire has been initiated) and lots of supressive fire. Have a system for identifying the snipers location. "He's over there, under the tree doesn't work very well." The modern Rangers use the clock system and range. "sniper, 2 o'clock, 25 yards, base of stump. The clock assumes 12 o'clock as the direction of movement prior to the enemy attack. This is important as everyones orientation will change immediately following being engaged.
In WW2 leadership was often targeted so rank was usually removed both from sleaves, collars and head gear. boot camp taught soldiers how to "not be noticed" as that usually led to bad duty or assignments to tasks you didn't want. The same skill of being present but discrete was also worthwhile in a combat zone. I hope that helps!
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Post by tagg on Mar 3, 2006 11:28:13 GMT -5
Thanks a lot for the information Gordak, allamericandan, Rainer Schmidt, and 2nd Bat! Exactly what I was looking for, thanks again.
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savoy6
Private 1st Class
Posts: 428
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Post by savoy6 on Mar 6, 2006 8:48:29 GMT -5
just to add..... had a game ,(OP:Ugent Gambit), where the squad i was with was moving down a trail.the opposition had a "sniper" with the full on ghillie suit and stuff.i picked him off when he was already in possition because of two basic mistakes on his part.he was hidden very well and had the trail well covered,but he hadn't taken the time to camo his hands.guess he thought the ghillie would cover them.i wouldn't have noticed them if he hadn't taken up possition with his gun unloaded.when he went to take the shot at the guy in front of me,he had to work the bolt first,and flagged me with his uncamoed hand.the point and shoot easiness of the thompson came in handy then...lol....lesson is,camo your self completely and have your gun cocked.....
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Mar 7, 2006 15:37:22 GMT -5
Great point and it ties to one key point "Preparedness" For a sniper, stillness and camouflage are everything. It's also a great idea to do a mental check before each skirmish and sound off with a reminder to your team mates. "Check goggles, Lock and load, safety's off."
Needless to say at the end of a skirmish the oral repeating of all players with the reverse is also a great idea: "Cease fire, Clear your weapons, magazines out, safetys on." I get a great deal of assurances when I hear team mates repeating oral commands and don't care who initiates it.
The repeating of oral instructions or declarations is a sound military tradition. If you hear "Contact, sniper, 30 yards, 2 O'clock, " This should be repeated so everyone knows without a doubt what's going on.
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Post by ignite44 on May 25, 2009 19:03:00 GMT -5
I've been in contact with snipers in three different skirmishes and the move that always works is the good old "flank and spank". half of your squad or platoon or whatever stays in position to fight while the other half sneaks around behind the snipers position and wastes him.
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Post by tinydata on May 30, 2009 18:03:59 GMT -5
Some times we use the fire and maneuver tactic to get the drop on a sniper but other times we'll charge right in. I remember the opposition had snipers posted on top of a building that was rather hard to get to. I got another guy to tag along and we crawled up to about 50 feet from the back of the building. Getting some support fire, we ran in and cleared the top deck methodically. Not the smartest way, but sure as hell effective!
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Post by ignite44 on Jun 1, 2009 16:46:54 GMT -5
thats a very well devised manuver
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Post by captainbrenandsten on Jun 18, 2010 11:44:28 GMT -5
what about if the sniper is dressed like regular infantry and his camouflage is his company.
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Post by Franz Kaiser on Jun 18, 2010 19:37:34 GMT -5
Then you have more to worry about then just a sniper, haha. Just do normal fire and manuever tactics to take out the squad/platoon.
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2nd Bat
Master sergeant
Posts: 11,813
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Post by 2nd Bat on Jun 19, 2010 12:46:34 GMT -5
Most identified and discussed "snipers" in WW2 weren't technically snipers at all but riflemen left to fend off as best they could. Any individual firing at troops from a distance was typically called a "Sniper" when in fact they more often than not were not officially trained or even officially given that role.
The lack of accuracy and effect of wind and brush is so promounced with airsoft that the concept of "Sniper" and airsoft in the same sentence is frankly comical. When applied in the more realistic sense as stated above it's actually fairly accurate. That's not to say that a person who really thinks through the role, trains practices and is used properly can't effect the airsoft battlefield because they can but these folks are extremely few and far between.
How many airsofters even know what the actual (not percieved) range and accuracy limitations of their rifles are? By that I mean how many have set up a range with assorted ranges and determine how consistently and effectively they can hit a pie plate sized target at assorted distances? What they discover is 1. the BBs don't go as far as they look like they go. 2. When the inertia runs out the BB almost literally drops straight down. (A lot of those folks not calling their hits aren't actually getting hit or at the range you're shooting the bb is hitting so softly that they can even differentiate it from a raindrop or twig) A lot of times you're just plain missing. What you find is that assuming they are in fact within range you're far more likely to hit them and have them know they were hit if you fire a long burst.
As a fan of low capacity magazines for WW2 airsoft and requiring that most WW2 airsofters fire on semi auto fire only, I am not a fan of the long burst as it detracts from the realism and fun factors I enjoy but the reality of airsoft is a bolt action rifle is extremely limiting at the close in ranges we function at. In a real situation described above, At 300 plus yards, this snipers exposed hands and movement working his bolt would probably not have been an issue and your ability to engage him with a Thompson would have been laughable. With airsoft it's a whole new story. The gap of accuracy and range is far too abbreviated to be much of a factor.
The best defense against a sniper is put a lot of BBs downrange in the direction of fire recieved and keep watching your flanks and rear because the most effective use of a "sniper" in airsoft is to attract tunnel focus from your opponents, halt his advance and move on him or draw him into a preset ambush.
A sniper is a better delay weapon or diversion weapon than long range killer.
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elder90
Private 1st Class
Posts: 643
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Post by elder90 on Jul 2, 2010 5:06:50 GMT -5
Here is my time using a sniper on my team.
This was at a modern game up in the forest here in Colorado. I was in command of 3 people and they had 6 on there team and not that great of a leader. I had my guys set up on a trail. It was an intersection of 3 game trails and I new that this is where the enemy would come through to attack our base at a lake near by. On my team I had Jack a support gunner Me with a M16A4 and my friend collin with his M24. I dont know what stuff he put in this thing but it has great range for an airsoft sniper rifle. So I set my guys up in basicly a triangle with my sniper in front in the vertical part of the "T" and jack and I on Either side of the vertical part of the T but set up on the horizontal end (if that makes sence). When the enemy came down that trail (the vertical part headed twards the horizontal part) my sniper came over the radio and said "I have 6 contacts headed twards me get ready" he fired 2 shots then fell back he ran right past us and into the trees and fired 2 more shots. He killed 3 people and the last 3 came running after him right into mine and jacks fire.
So as stated above snipers are very good for leading people into ambushes.
Also in the same game we used Colin as a forward observer to scout enemy positions before jack and I moved up. It worked great untill his radio ran out of batteries and jack and I couldnt find him lol we still won though.
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