Post by Lev on Feb 11, 2009 20:28:17 GMT -5
General Information
Where
22615 County Road 75, Big Lake, MN 55309 (approximately 30-40 minutes west of the Twin Cities).
When
Arrive Friday afternoon for catching up, social time, and setting up camp. Safety briefing is at 8:00 AM on Saturday. At 8:30 AM players will be depart the staging area. Stragglers/late arrivals will be inserted into the scenario every 1/2 hour until 10:00 AM.
Scenario
This is a continuous immersion event running from 8:30 AM until 5:00 PM. Be prepared for constant operations after departing the staging area. Allied and axis players will be separated and inserted into the line for the remainder of the day. Full ww2 military load-out or quality partisan impression required. The event is not theater specific.
Cost
The event fee is $30 with an optional lunch for an additional $5 (lunch will be served in the line so bring mess gear). The fee covers the cost of the field, toilet rental, and gas reimbursement for players bringing vehicles (zero profit for the MOA). Kill rags will also be available for $5.
Registration
Please email tsalyards@gmail.com to register for the event. Players who preregister will receive a free MOA kill rag upon arrival at the event.
Rules and Regulations
Bio BBs Only
* Only bio BBs are allowed
Eye Protection
* At a minimum players must wear ANSI rated eye protection with wrap around coverage extending to the temples and beyond the upper brow
* Event coordinators will inspect eye-wear prior to the game and may reject lacking protection as necessary
* Mouth protection and full seal goggles are recommended
* Players are ultimately responsible for the reliability of their own eye and face protection
* Removing your eye-wear during the game in any area other than those previously designated as safe zones (netted areas to the rear of Red Cross points) will result in the player being removed from play for the remainder of the game
Weapon Rules
* Only ww2 period airsoft weapons are allowed
* Bayonets and bladed weapons must remain sheathed and cannot be drawn during the game under any circumstance
* No hand-to-hand combat is allowed (never touch an enemy player)
* Weapons firing over 500 FPS are not allowed
* Weapons firing over 400 FPS may only be used in single action/semi-automatic mode
* Weapons firing over 400 FPS must observe a strict 50 foot minimum engagement distance and may only be carried by players over 18 years of age
* High caps are limited to one loaded magazine on the field per player (extra unloaded magazines may be carried in case of magazine failure)
* All players must observe a minimum 10 foot engagement distance
Grenade Rules
* Only light foam/rubber grenades may be thrown (wood and metal grenades may be worn but cannot be used)
* If a grenade lands within 10 feet of a player in the open, the player is eliminated
* If a grenade lands inside a foxhole, fortification, or natural cover all players in said cover are eliminated
* If a grenade lands outside of a foxhole, fortification, or natural cover and is within 10 feet of the players in cover, all players in said cover are unharmed
* Use good judgement and call yourself out in the event of a close/questionable grenade call
* It is recommended that grenades be marked with your name for retrieval after the game
Elimination and Wound Rules
* Any direct hit from a bb to any part of a player's person or equipment results in an immediate wound or elimination
* Ricochets and weapon hits do not result in a wound or elimination
* Hits to the arms or legs result in a wound; hits to other parts of a player's person result in immediate elimination
* Wounded players may not move or shoot
* Any wounded player who is hit again is automatically eliminated
* Wounded players may call themselves out if they are still under direct fire or if they do not wish to wait for a medic
* Grenade hits always eliminate and do not wound
* If under the ten foot engagement distance a player may yell "BANG!"
* BANG! kills result in the elimination of the player yelling "BANG!" and only ONE of his intended targets
* Theatrical deaths and wounds are encouraged
* Eliminated players leaving the field should display a wound rag, remove their headgear, invert their weapon, and/or raise their hands as they leave the field
* Eliminated players cannot talk while leaving the field
Medic Rules
* Only a designated/marked medic may heal wounded players
* Medics may not carry weapons
* A medic cannot heal himself
* A medic must tie a bandage to the limb of the wounded player and count to ten to heal a wounded player
* Healed players operate as normal but cannot be wounded again; if a healed player is hit while wearing a wound bandage they are eliminated
* Drop bandages off at Red Cross points so they can be gathered for future use
Reinsertion
* Eliminated players must return to the nearest Red Cross insertion point
* Once arriving at the Red Cross point players must make a mark on the casualty list
* Players may reinsert after waiting at the Red Cross point for 10 minutes in groups of two or more
Etiquette & Cheating
* Scenarios have not been designed for fairness; they've been designed for a fun historical experience
* Verbal arguments regarding hit calling or cheating during the game are strictly prohibited
* If a player witnesses cheating or rules violations they should not attempt to rectify the situation on the field; report the incident to the commanders/event coordinators as soon as possible and IT WILL BE DEALT WITH
* Designated squad leaders are expected to follow the orders of the event commanders to the best of their ability; intentionally disobeying orders may result in field demotion
* Event commanders may discipline any safety, etiquette or cheating infractions with a warning, forced player time out, or event expulsion as they see fit
Motorized Vehicles & Anti-Tank Weapons
* Players cannot come within 10 feet of any running motorized vehicle
* Anti-tank weapons cannot be deployed in a direct fire capacity on players outside of vehicles; use of anti-tank rounds as artillery (mortar, indirect fire anti-tank gun) is allowed
* Anti-tank weapons must be approved by the event coordinators prior to be used