Post by Garrick Udet on Oct 28, 2009 21:27:01 GMT -5
Join the Midwest Ostfront Airsoft Association for our First Winter Event at the Big Lake field!
Please note: This event is not open to players under 16 years of age.
Where
22615 County Road 75, Big Lake, MN 55309 (approximately 1 hour west of the Twin Cities).
Schedule:
Friday, December 4
Saturday, December 5
Cost:
The event fee is $25 with an optional lunch for an additional $5 (lunch will be served in the line so bring mess gear). The fee covers the cost of the field, toilet rental, and gas reimbursement for players bringing vehicles (zero profit for the MOA). Kill rags will also be available for $5.
BB Info:
There are no BB restrictions for this event. Also no BBs will be for sale by the event organizers so make sure you bring enough. BBs for fixed MGs in the night battle will be provided by the event organizers.
Registration:
Please PM Garrick Udet on this board to register for the event.
Weather and safety:
This event is in December, in Minnesota... please prepare accordingly for the elements. Players lacking appropriate winter clothing will be in for an unpleasant experience.
Friday Night Battle:
The night battle is a static-trench operations scenario that players may leave and enter at their will throughout the course of the evening. Each side will be limited to one squad machine gun, one squad leader SMG and one mortar. Remaining players must be armed with single shot rifles, shotguns, pistols, grenades, and/or rubber knives (no AEGs). Points will be awarded for kills, breaches into the enemy trench, wire duty objectives, bunker kills, MG kills, knife kills, mortar crew kills, etc. Full details and rules will be announced at the event.
Saturday Battle:
Be prepared for constant operations after departing the staging area. Allied and axis players will be separated and inserted into the line for the remainder of the day. Full ww2 military load-out or quality partisan impression required.
Rules and Regulations
Eye Protection:
Weapon Rules
Grenade and Mortar round Rules
Elimination and Wound Rules
Medic Rules
Reinsertion
Etiquette & Cheating
Motorized Vehicles & Anti-Tank Weapons
Please note: This event is not open to players under 16 years of age.
Where
22615 County Road 75, Big Lake, MN 55309 (approximately 1 hour west of the Twin Cities).
Schedule:
Friday, December 4
- Site opens at 3pm
- Registration/chrono opens at 4 PM
- Check in, camp set-up and chronograph immediately after arrival
- Night battle starts at 6 PM and ends at midnight or whenever attrition takes its toll.
Saturday, December 5
- Registration/chrono opens at 6 AM
- Safety briefing 7:30 AM
- Battle starts at 8 AM and ends at 5 PM
- Stragglers/late arrivals will be inserted into the scenario every 1/2 hour until 9:00 AM
Cost:
The event fee is $25 with an optional lunch for an additional $5 (lunch will be served in the line so bring mess gear). The fee covers the cost of the field, toilet rental, and gas reimbursement for players bringing vehicles (zero profit for the MOA). Kill rags will also be available for $5.
BB Info:
There are no BB restrictions for this event. Also no BBs will be for sale by the event organizers so make sure you bring enough. BBs for fixed MGs in the night battle will be provided by the event organizers.
Registration:
Please PM Garrick Udet on this board to register for the event.
Weather and safety:
This event is in December, in Minnesota... please prepare accordingly for the elements. Players lacking appropriate winter clothing will be in for an unpleasant experience.
Friday Night Battle:
The night battle is a static-trench operations scenario that players may leave and enter at their will throughout the course of the evening. Each side will be limited to one squad machine gun, one squad leader SMG and one mortar. Remaining players must be armed with single shot rifles, shotguns, pistols, grenades, and/or rubber knives (no AEGs). Points will be awarded for kills, breaches into the enemy trench, wire duty objectives, bunker kills, MG kills, knife kills, mortar crew kills, etc. Full details and rules will be announced at the event.
Saturday Battle:
Be prepared for constant operations after departing the staging area. Allied and axis players will be separated and inserted into the line for the remainder of the day. Full ww2 military load-out or quality partisan impression required.
Rules and Regulations
Eye Protection:
- At a minimum players must wear ANSI rated eye protection with wrap around coverage extending to the temples and beyond the upper brow
- Event coordinators will inspect eye-wear prior to the game and may reject lacking protection as necessary
- Mouth protection and full seal goggles are recommended
- Players are ultimately responsible for the reliability of their own eye and face protection
- Removing your eye-wear during the game in any area other than those previously designated as safe zones (netted areas to the rear of Red Cross points) will result in the player being removed from play for the remainder of the game
Weapon Rules
- Only ww2 period AEG weapons are allowed
- Non-period spring and gas powered weapons may be used by Civilian/Partisan players only during the day game and by all players during the night game (bare guns only, no red-dot sights, Hello Kitty M4s, laser sights etc. Leave that stuff at home).
- Bayonets and bladed weapons must remain sheathed and cannot be drawn during the game under any circumstance. The only exception to this are rubber knives during the night game, these must be brought to the chrono station for approval by a game organizer prior to use.
- Weapons firing over 500 FPS are not allowed
- Weapons firing over 400 FPS may only be used in single action/semi-automatic mode, observe a strict 50 foot minimum engagement distance and may only be carried by players over 18 years of age
- High caps are limited to one loaded magazine on the field per player (a single extra unloaded magazine may be carried in case of magazine failure)
- All players must observe a minimum 10 foot engagement distance
Grenade and Mortar round Rules
- Only light foam/rubber grenades may be thrown (wood and metal grenades may be worn but cannot be used)
- Sonic grenades are allowed
- If a round lands within 10 feet of a player in the open, the player is eliminated
- If a round lands inside a foxhole, fortification, or natural cover all players in said cover are eliminated
- If a round lands outside of a foxhole, fortification, or natural cover and is within 10 feet of the players in cover, all players in said cover are unharmed
- Use good judgment and call yourself out in the event of a close/questionable grenade or mortar call
- It is recommended that grenades and all nerf/mortar rounds be marked with your name for retrieval after the game
Elimination and Wound Rules
- Any direct hit from a bb to any part of a player's person or equipment results in an immediate wound or elimination
- Ricochets and weapon hits do not result in a wound or elimination
- A hit to the arms, legs, or helmet results in a wound; hits to other parts of a player's person result in immediate elimination
- Wounded players may not move or shoot
- Any wounded player who is hit again is automatically eliminated
- Once eliminated a player must LOUDLY yell "HIT!" or shriek and immediately display their wound rag
- Wounded players may call themselves out if they are still under direct fire or if they do not wish to wait for a medic
- Grenade and Mortar hits always eliminate and do not wound
- If under the ten foot engagement distance a player may yell "BANG!" only if the target player is unsuspecting and surprised by the "banging" player
- BANG! kills result in the elimination of the surprised player
If neither player is surprised then both players are dead - Theatrical deaths and wounds are encouraged
- Eliminated players leaving the field should display a wound rag and/or raise their hands as they leave the field
- Eliminated players cannot talk while leaving the field
Medic Rules
- Only a designated/marked medic may heal wounded players
- A medic cannot heal himself
- A medic must tie a bandage to the limb of the wounded player and count to ten to heal a wounded player
- Healed players operate as normal but cannot be wounded again; if a healed player is hit while wearing a wound bandage they are eliminated
- Drop bandages off at Red Cross points so they can be gathered for future use
Reinsertion
- Eliminated players must return to the nearest Red Cross insertion point
- Once arriving at the Red Cross point players must "click in" to record their death
- Players may reinsert after waiting at the Red Cross point for 5 minutes in groups of two or more
Etiquette & Cheating
- Scenarios have not been designed for fairness; they've been designed for a fun historical experience
- Verbal arguments regarding hit calling or cheating during the game are strictly prohibited
- If a player witnesses cheating or rules violations they should not attempt to rectify the situation on the field; report the incident to the commanders/event coordinators as soon as possible and IT WILL BE DEALT WITH
- Designated squad leaders are expected to follow the orders of the event commanders to the best of their ability; intentionally disobeying orders may result in field demotion
- Event commanders may discipline any safety, etiquette or cheating infractions with a warning, forced player time out, or event expulsion as they see fit
Motorized Vehicles & Anti-Tank Weapons
- Players cannot come within 10 feet of any running motorized vehicle
- Anti-tank weapons cannot be deployed in a direct fire capacity on players outside of vehicles; use of anti-tank rounds as artillery (mortar, indirect fire anti-tank gun) is allowed
- Anti-tank weapons must be approved by the event coordinators prior to be used